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New Dark Elixir Troop: Hydra
The Hydra had a body of a serpent and many heads. If one was severed two more would take its place. The hydra would only be defeated if it lost all it's Hitpoints.
Level 6 Dark Barracks Required
Level 1 Hydra:
Damage per second: 28 (x2- When two heads) (x3- When three heads)
Hitpoints: 800
Training Cost: 500 Dark Exilir
Favorite Target: Any
Damage Type: Single Target
Target: Ground
Housing Space: 20
Training Time: 10 Minutes
Movement Speed: 16
Attachment 37625
As the hydra is attacked it grows more heads and does more damage.
When placed it starts with one head. (Which does normal damage) (28 DPS)
When a total of 200 damage is dealt to Hydra, it grows it's 2nd head. (Total of 56 DPS)
When a total of 400 damage is dealt to the Hydra, it grows it's 3rd head. (Total of 84 DPS)
He has a Max of 3 Heads (Max 3x Damage)
If healed with a spell or healer, the hydra keeps all of its heads, even when healed back to full health.
Springs do not affect Hydra.
Bombs and Giant Bombs do damage to Hydra.
Looking forward to hearing feedback.
Stats can easily be changed, so don't say it's too OP or Underpowered unless you provide reasons.
Too clear up some confusion:
1. Each head does NOT deal 90 damage.
Each head deals 30 damage.
2. A Hydra was a mythical creature that grew 2 heads every time one was cut off.
In-game the hydra would have a MAX of 3 heads!
3. The in-game Hyrda would die after it's Hitpoints were gone.
It would start with one head when placed. Once it takes a total of 200 damage, the second head would grow and it would do a total of 56 damage. (The hydra would be at 600/800 Hitpoints)
Once the Hydra takes a total of 400 damage it grows it third head. (The hydra would be at 400/800)
It does a total of 84 AFTER the third head grows.