Made a second version of the base... What do you think guys?
http://i58.tinypic.com/2oyg9.jpg
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Made a second version of the base... What do you think guys?
http://i58.tinypic.com/2oyg9.jpg
Hog designs are all about masking the location of the giant bombs now, because smart hoggers all understand that "they're going to be near the WTs, so I'll drop a heal before I even get to them".
Accordingly: All base designers should move their giant bombs to other locations while still leaving the 2x Giant Bomb spaces near the WTs, to make the hogger believe they're still there. To make up for the lack of splash damage 'finishing off' the hogs, you simply place 2x small bombs next to the giant bombs. Problem solved.
PS - This base still isn't as good as Ringus when large quantities of defenses are attempted, not sure why so many flocked to it. But I am thankful for its popularity, as a Balloonion attacker it's Christmas every time it pops onto my screen...3-star heaven. :cool:
Make a new base please. And can you link me to a recruitment thread for your clan? Ill bookmark it for when I can join.
whats the new base u speak of :rolleyes:
Second clan war using this base, and the results were amazing.
Attack 1: 5 lvl 5 hogs, 35 lvl 3 hogs, 45 lvl 6 archers, AQ & BK lvl 5, along with 4 maxed healing spells- 44%
Attack 2: 34 lvl 4 hogs, 32 lvl 6 archers, 9 lvl 3 minions, AQ and BK lvl 3, 3 lvl 4 healing spells, 1 lvl 4 lightning- 30 %
Attack 3: 5 lvl 5 hogs, 5 lvl 6 archers, 11 lvl 3 dragons, AQ lvl 10, BK lvl 15, 3 maxed rage spells, 1 maxed healing spell- 55%
All attacks came from the southeast air defense, 0/3 successful cc lures and barely lost to the mass dragon attack