Thanks for sharing, will put this design for my clan war. Any idea with air defense?
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Thanks for sharing, will put this design for my clan war. Any idea with air defense?
I did, its on the post above (Post #412 Page 42)...but I took out some of the defense structures and traps so that ppl will not know exactly where its located (Clan war base). But I'm sure you will know how to located the tesla and stuff if you know how an Anti Hog ring works. Just keep those defense structure is a circle shape.
Anyway, pls do not follow my storage and miner positioning, as that base if for Clan war.
For clan war, I go with the concept of High Hit point structures outside, and a more balance or even weaker structure inside
For farming or conventional raiding, just follow the original Kamikaze structure location.
I'm using a totally different base for farming in Gold, more of a boxy type of layout you normally see in Gold League, those are the true farming bases to have against swarms of Barch, goblins and Barb200 type of attacks.
Usually, the common form of air defense is to put two of your highest (preferably Lvl7) AD in the core. That should be enough to ward off air attacks..
Most ppl will agree on upgrading all the defenses structure to similar level. But with the Air defense, you can just escape by having only 2 max level AD in the core.
The rest of the AD can be upgraded later.
So most ppl will upgrade the AD lastly before the walls, and then rant they have been attacked 3 star by balloons.....but for me, I will upgrade 2 AD first....then leave the other 2 for last.
For those attacking with drags, Balloons and minions:
Clan War: Main target is easy 3 stars. If they are not confident after looking at your AD in the core, they might only get 1 star, so they better pick an easier target. Or leave yours for last. Or use different type of troops to get easy stars against your base weakness.
Trophy Push: Pushing in Masters, with a TH9, they will hit you even for a single star....then this will be a totally different approach to Air defense. For me,usually I line up all my air traps at two sides only, and leave the other 2 sides without air traps. So you know, if they attack you at the sides which has the air bombs, they are going to get wasted, and you pretty much have a free 30 trophy in the bag lol . In masters (with a TH9) if your defenses get defeated 1 star is pretty good already....but if you can convert it into a 50/50 chance to win against an Air attack, why not?
But thats my opinion, others may have different strategy.
Hi from Malaysia too :)
I have taken the attacks I got in clanwars into account and did some modifications for my clanwar version of this very fine base.
I have gotten hog attacks, which usually resulted in 50% even though all hogs died. But high level hogs usually went around the base almost full circle before being dead. To kill hogs quicker, I decided to only have two bomb spots and added all the little bombs to where the big bombs are to hopefully explode the hogs beyond healing possibility.
I had Barch attacks wich got to my TH twice, which was not ok.
I therefore placed the TH on a side without ad, but an extra at.
I also placed all the storages with high hitpoints around the clancastle to slow the attacker down.
I have also been attacked by mass dragons three times, twice unsucessfully, once it was 70% and the attacker almost got the TH with his queen, pure luck that I avoided the second star. On the side of the TH, I left two builder huts for some distraction and hitpoints, while I left them out at the other side to confuse the attacker on where bombs and teslas might be.
The storages around the TH also in this case take longer for the dragons to take down.
The modifications to the core protect the townhall with my best teslas, also the heroes are bad to lure from there and at least it takes a lot of time to lure and kill the, both.
The de storage again has a lot of hitpoints and the dragons chew on it while being shot a with the ad.
All in all the base is very good in clanwars so far for me, thanks Kamikaze !
http://up.picr.de/18390874pq.jpg
Attachment 42411 Any good anti hog bases are only as good as there defenses but even that is not always the case against TH 10 full army comp..Anyways I've been using this base for a a long while and been through 5 cw with it and had really good success with it..just wanted to thank Kamikaze
I have made almost the same modificactions to my CW base! Placed all the storages around the TH, and moved the small bombs next to the big ones to make them even more deadly. Thanks, again, for the huge feeback!
No problem man! Really liking how you modified the second layer to close it up but make it a single big compartment, might give it a try :)
Btw, great job on your base! Seems like you're ready for TH10, unless you plan to farm walls/heroes
Hey I've been using your base and I love it. My th10 just finished.. How can I use this and fit in the infernos and extra xbow? Thanks
Sry i can lure...with38 hog,4-4 hog drop to 2oclock side destroy side def so my hog can go mid n drop 4 again lure out cc n king queen,use arch/wiz/ hero kill all.last use 26 hog go mid destroy all def.last use cc troop destroy everything.spell i use 4 heal 1 rage,sry my english