[Three Doors] TH8 Farming Base
Table of Contents
-Introduction
-Design
-Pros & Cons
-Replays
-Additional modifications
Introduction
Labyrinths are one of my key favourite designs since I upgraded to TH8 and designing some of the most unconventional and bizarre bases are my specialty. So far, some of the bases I've created includes:
1. Paranoia
2. Atychiphobia
3. Hypnotica
4. Breaker's Bane
After many considerations on labyrinth layouts and core designs as well as injecting myself with imagination:rolleyes:, I finally came up with another TH8 Farming Base. I present to you: Three Doors, one of the sickest bases that my psychotic mind could come up with just yet.
Design (Non-Vault)
Base w/o anything:
http://i.imgur.com/AK46x46.png
Base with trap placements:
http://i.imgur.com/2FH3ppS.png
Base with buildings in place:
http://i.imgur.com/rBpZOaU.png
Design (Vault)
Base w/o anything:
http://i.imgur.com/S3F15FI.png
Base with trap placements:
http://i.imgur.com/xZGV7VA.png
Base with buildings in place (Vault - secondary idea)
http://i.imgur.com/wn1hjrg.png
Base with defensive schematics for both versions:
http://i.imgur.com/rBpZOaU.png
Previous version of the non-vault design had a flaw in which giants triggered the giant bombs prematurely by touring the inner core to the other segments of the base to reach the defenses.
The doors at the core are now closed and entire base redesigned with corridoors in a labyrinth fashion instead, making it much more difficult to access the core where the prime resource of Dark Elixir is kept.
Non-vault version designed with concept of Labyrinth in mind where the Clan Castle (acting as the minotaur) is nearly fully centered thus resembling the Labyrinth of Crete. Modifications is made such that the doors have to be forced open to reach the core. Doorways to the core are laid with high explosives to wipe out any troops stained with greed that attempt to make steal the elixir of darkness. Teslas located on the outer ring of the base to draw the attention of giants to slow down their advance to the core.
Pros:
-Non-vault means resource storages fully spread out making it extremely difficult to get all storages effectively.
-Double cross triangulated splash damage to cover each resource storage optimally.
-Triangulated air defense make air attacks alot more diffcult.
-Centered CC provides optimal coverage for the base
-Multiple properly staggered junctions to make wallbreakers go on a detour trip.
-Labyrinth corridoors make it diffcult for the attacker to determine exactly where to start the attack from
Cons:
-Non anti-hog proof
-Weak against TH9s
http://i.imgur.com/bOtjRvu.png
Vault version designed with a sicker perspective in mind where troops fight so hard past defenses to the core only to be obliterated by the high explosives. "So close..and yet so far away..." Troops that survive the initial explosion get pummeled by splash damage from wizard towers and mortars; the core thus becomes a Kill Zone where all the defenses focus at the core to wipe out any attackers. Troops that try to evacuate the remaining doors get killed as well.. "We take no prisoners.."
Pros:
-Highly effective against goblin/barbarian + heal combos.
-Giants get distracted at the outer and secondary layer with defenses while other troops go for the gold rush and will not breach the core but bang in futile at adjacent walls.
-Core fully covered by splash damage.
-Triangulated air defense and mortars to make attacks harder than usual.
-Staggered junctions to keep wallbreakers from causing collateral damage.
Cons:
-Like any vault design, if the strong survive, troops be like: "Give them nothing! But take from them..EVERYTHING!"
-Non-centered Barbarian King easily lured and killed.
-Non anti-hog
-Weak against TH9s
Replays (Non-vault)
http://i.imgur.com/Rpxjz7j.png
http://i.imgur.com/ieiGORb.png
http://i.imgur.com/8sruSdI.png
http://i.imgur.com/iC1LjFW.png
http://i.imgur.com/YezO0Jd.png
http://i.imgur.com/W3MZr6z.png
http://i.imgur.com/Bs0wG6q.png
http://i.imgur.com/Vv89HSX.png
Clan Wars
http://i.imgur.com/RPuQi1m.png
http://i.imgur.com/ASAolf5.png
So far, only 1 gold storage has been fully looted in all the attacks. :D
Additional modifications notes
CoC Builder:
http://i.imgur.com/sIyamd1.png
-Original non-vault idea remade to fix a flaw
-Fix has made base much more resilient as seen from replays.
Enjoy!:o And of course, valuable feedback is welcomed!
Just changed from Tempest
I was rocking Tempest since it i heard about which has been awhile. Now i put this base in farming novault mode. Hopefully it fares well.
Better at protecting than Tempest
Quote:
Originally Posted by
Avernicus
Haha tempest is btr than mine :P
The newest tempest that was Orz released made all the storage's really exposed. Being a nearly maxxed th8 im losing alot of loot using Tempest than with this. I wish this base was interchangeable for war though like Tempest. Either way this base is indeed pretty good.