My suggestion is to allow the use of coins to purchase diamonds and hire Tom. Anyone else agree or any reason this would negatively effect the game?
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My suggestion is to allow the use of coins to purchase diamonds and hire Tom. Anyone else agree or any reason this would negatively effect the game?
Brilliant idea !!!!!!
As long as Tom is for free it's ok, if he sleeps all the time, but if the rent for one day is 15 diamonds, he shoul work for them. the time for renting him should be shorter. one day is useless, as I as many of us I suppose, are sleeping the half of it.
I Suggest 1 hour Tom for 5 diamonds and he is allowed to rest 5minutes after every search.
I agree wholeheartedly that the amount of time Tom spends resting is entirely too long. I could understand one hour, but two seems a little much.
For me personally it would be better to hire him for 12 hours and let him sleep 1 hour after every run. I didn't do the math, but it's not much difference is it? It's just a little more logic way to do it, without disturbing sleep and so. It's kinda ridiculous to wake up at night because you can't waste diamonds. It's not like the game should take over your life. I don't know how to describe it different, but it seems like Supercell want to make our everyday life harder in order to get rare items "easy" from Tom??
I reckon that Tom shouldn't need to hired using diamonds. He should be able to be hired for coins. Like 5,000 coins for a day, or something similar. I know I'm not the only one to say that I don't purchase diamonds using my actual money in my bank
We should be allowed to hire Tom for a one time use for say 500 coins or 1 diamond. I agree, fifteen diamonds is an inflated price if he's going to sleep through half of it. Why does he need to sleep anyway? If I were to hire someone in real life I would expect them to work, not sleep. Plus, I don't make the real money I spend on diamonds while I sleep so neither should he. Also, another idea is to be able to specify how many items needed and not have a limit. For example, I hire Tom to search for sugar and I need 30 sacks. Why am I only given three item amounts?
I also think Tom should be allowed to search for building and expansion items. It's exhausting having to look for 1 land deed for days on end. I'm retired and I have the luxury of being able to play for hours at a time. This doesn't help me find rare items. If anything, the computer seems to know what it is I'm looking for and then deliberately keeps the item form popping up as rewards for harvesting crops, etc....
We should be allowed to hire Tom for a one time use for say 500 coins or 1 diamond. I agree, fifteen diamonds is an inflated price if he's going to sleep through half of it. Why does he need to sleep anyway? If I were to hire someone in real life I would expect them to work, not sleep. Plus, I don't make the real money I spend on diamonds while I sleep so neither should he. Also, another idea is to be able to specify how many items needed and not have a limit. For example, I hire Tom to search for sugar and I need 30 sacks. Why am I only given three item amounts?
I also think Tom should be allowed to search for building and expansion items. It's exhausting having to look for 1 land deed for days on end. I'm retired and I have the luxury of being able to play for hours at a time. This doesn't help me find rare items. If anything, the computer seems to know what it is I'm looking for and then deliberately keeps the item form popping up as rewards for harvesting crops, etc....
If everything is so easy the game will get boring, everyone will have everything, nothing rare over the game and supercell are going to stop making money because of that... Short n easy ;)
Tom is a little expensive to purchase when he sleeps for more time than he is hired for. I liked him better for free because I didn't feel like I wasted anything to gain his help. If we have to pay him for help it needs to cost like 1-3 diamonds for a day. Or as some have suggested coin but not outrageous amounts. We already have enough to save up for.