Wallbreakers splash damage
Hi supercell. Recently I have been forced to use many wallbreakers in my attacks, simply because archer towers pick them off real fast even when they have blasted past one wall and are on to the next. So they usually die when they are near a building on the inside of the wall. I would suggest having them explode the bomb when they die. This makes things more interesting.
Say their splash radius on death is one tile. 50% or less of their original power, and the damage is dealt out evenly in the radius, meaning if the wallbreaker has empty space on all sides, it blows up on all sides with no damage to buildings.
If it has say an elixer collector on 40% of the radius, and empty space on the other, then 60% of the 50% damage is wasted on empty space while the rest is used to damage the collector.
What do you think?