Originally Posted by
tommy0guns
Looking at the barracks and the troops they produce, I thought a few things didn't make sense. Obviously, the game has expanded from the original cast of characters and they have been nerfed and balanced since then. However, nobody really took a look at the troop makeup as a whole. Here's what I propose:
Hog Rider should be a regular barracks troop. It doesn't really have the DE theme that some of the other dark troops have. It's basically a Giant sitting on a jumping hog. Hog Rider currently has similar train time, cost, and space as a Giant. Yet, Hog gets more speed, more attack, and jump...all in exchange for about half the hp. Not a fair trade for the Giants. I propose moving the Hog to the space after Wizard or Healer, upping the train time and housing space.
In moving Hog Rider, we can then address PEKKA. This troop should be moved to Dark and given a residual ability. Powered by DE it can a)radiate damage or b)explode when killed. This would give the PEKKA more functionality, other than being identical to a mid level BK.
I also think the Valkerie should have a secondary ability caused by DE. I haven't really thought about it, but maybe she grows stronger with each strike or, some kind of healing per kill, or freeze ability to current target. Something besides being an expensive Barb with splash dmg. Otherwise, she is a basic troop as well.
Golem and Witch (and to a lesser extent Minion) are spot on as DE troops. Powered by DE, they have extra abilities that justifies their costs and allows them to mixed and matched for certain results. This makes them dynamic and potentially immune to obsolescence. Valkerie and PEKKA, not so lucky.