just keeping the idea up there
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just keeping the idea up there
Keeping the idea up there:p
Super nice thread and good idea. Just try making the rearm cost bigger cuz its to op. I don't know if it's in there or I skipped reading it, but maybe it can only bewitch something like ten housing space but it's your choice.
WARNING: BUMPING IS NOT ALLOWED IN THE FORUM.
A: does it infect all troops nearby?
B: how many can you have?
C: Can you upgrade it so it gets bigger and effects more troops (i.e. Wbs at lvl 2 golems at lvl 4)
After you answer these I will add more questions and ideas
Nice Questions dude! Here're my answers and I will add them to the thread as well!
Answer to Question A= No, it only infects the troop that has stepped onto the trap itself.
Answer to Question B= At TownHall 8, you will be able to have one! At TownHall 9, you will have 2. At TownHall 10, you will able to have 3. It will continue in this addition of one trap per TownHall every new TownHall the Supercell Clash Of Clans Team creates!
Answer to Question C= Yes, if you upgrade it to level two, it will become too strong for the witch but will not be able to kill it. Therefore, the witch will become paralyzed and stuck in place. it will still be able to create skeletons, but it's beam firing powers will go and it won't be able to move. If you upgrade to level 3, instead of not infecting the Golem, it will kill it but the two small ones that appear after the Golem dies, will still come! The effects of level 2 will still be in play at level 3. At level 4, the Bewitcher's power will become too strong for the witch and the witch will, sadly, die. More upgrades will come shortly.
Thx for these excellent questions and for spurring these ideas in my head. Think and tell me what you think about this. I will update the thread as soon as possible
Ok now let's work on upgrade stats.
lvl2 1 day 2000 de does that thing to the witch EDIT: Bewitches troops in a 2x2 radius
lvl3 36 hours 3000 de kills golems but not golemites kills wbs and everything from previous lvls EDIT: Bewitches troops in a 3x3 radius
lvl4 EDIT: 3 days 5000 de kills witches and EDIT: pekkas die too everything from previous lvls EDIT: Bewitches troops in a 5x5 radius
EDIT: after this I will re-read everything and ask more questions. EDIT: Everything looks good right now.
I think this trap is too weak. You're saying only barbs, archers, goblins, giants, wizards, valkyres and hog riders can be affected? And only one per trap? That's going to do almost no damage to an attacking army. At least pekkas should be affected because they're high damage troops and could pose a problem to the attacker. What supercell wants in a dark elixir trap is something really powerful, something that can actually stop an attacker, instead of one archer firing at troops until she gets swarmed by other troops and killed. Make it affect all troops, and then I think supercell would like it.