If you saw this base in the matchmaking where would you attack from.
This does not show the traps/hidden tesla's by the way.
http://i.imgur.com/8hhRZGh.png
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If you saw this base in the matchmaking where would you attack from.
This does not show the traps/hidden tesla's by the way.
http://i.imgur.com/8hhRZGh.png
It depends on your army composition
Depends on my army but I would attack from the bottom.
Depends on army but from bottom
Depends on army and what you're looking for, but I'm assuming a 3-star so from da topright-top.
and u are not allowed to use Bluest@cks, its against SC's ToS.
if i was going for a giant healer wall breaker archer army...i would
1. kill off the king from the top with archers then drop one giant near the opening for the cannon from the south to offset any spring there
2.drop all my giants down there...after the first splash from the mortars comes in... drop 2 wall breakers near the AT on the right side....
3. these guys will go for that junction there...after that drop 2 more where the giants were dropped..these wbs would hit the junction above the cannon opening up the 2 upper sections
4. let the giants clean that AD then drop my 2 healers...while the 2 adjacent ATs are distracted with the giants use archers to take them out..
5. the giants will then split up and go for the WT and the mortar...after finishing the WT those giants would then go back to the mortar...
6. after the giants are done there they will go for the wiz tower closest....drop a rage spell over there...the giants will break thru and clean up that compartment...good placement of the rage spell will see the spell covering the area till the next compartment as well which has the last mortar so easy access there as well...
by now my archers have picked off the ATs at the right most left most and bottom corners as well as the cannon at the bottom so the giants will then go for the cannon directly on top then the AT and the next cannon before exiting the walls to kill off the last cannon and the archers will pick off the rest.....for an army:
18 giants 2 healers 6 wall breakers 70 archers 2 heal 1 rage all th7 levelled
at the end I'll probably be left with around 10 giants considering the springs I'll hit along the way....1 healer if i dont use my 2nd heal spell at the time i use my rage....and most of my archers...theoretically an easy 3 star:)
Thanks, but this is what I think would happen...
1. The King is always sleeping, so there would be no need to kill him. When you place down the giant there will be no spring trap.
2. By the time the mortar has hit the giant will be going for the hidden tesla, there is also a giant bomb before the tesla and at that moment your giants will be at around half health.
3. As I said before the giants will go for the hidden tesla. After that 3 of the Giants will be sprung whilst trying to go to the Archer Tower. The wallbreakers will be in vain as the giants will keep going down the funnel.
4. After breaking the Archer Tower the Giant will continue in the funnel, they 3 more giants will be sprung. I assume you will have around 7 giants left (From the traps, mortars, and wizard tower.) If you placed down the healers they would be killed by the Air Defence (But I doubt you would.)
5. When they reach the end of the funnel I think you'd have around 4 giants left. They would try to get in to the mortar, but would be killed whilst pounding on the wall.
If you have any other opinion just say. Here is a picture of the base with traps.
http://i.imgur.com/FKEFvJI.jpg
I'd go from the left and bottom area. Drop 5 Barbarians, then three wall breakers on the left, release 20+ giants in, take out the Air Defense, drop Rage Spell and healing spells, put down a dragon and a healer, lure the barb king out and take him down with 15-20 Archers, then take out your th to guarantee victory.
Looks like you're TH8, so I probably wouldn't waste the troops unless your storages were full and you had some in mines/pumps/drills too, but here's what I would do:
1) Deploy 2 balloons near the South AT and 1 balloon at the East AT. (Bye bye AT's and hello recently pulled CC troops).
2) Either lightning your cc troops or kill them with my CC troops and a few minions.
3)Launch 21 remaining balloons at the cannon in between two destroyed AT's. and rage them between cannon and AD.
4) Deploy minions as baloons spread to your WT's and AD's near the core.
5) Watch and enjoy.
Town hall 7 actually. I didn't think a balloon was strong enough to take an archer tower by last time I tried them, but I see you are more experience then me so I will believe you. At town hall 7 there isn't a lot I can do to protect against Loonian, so good thing hardly anyone down in Silver 1/ Gold 3 attacks with that.
Edit: Just read you signature and saw you were a Town Hall 9. Level 6 Balloons would wreck me.