What are the new WB requirements for them to target a wall?
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What are the new WB requirements for them to target a wall?
I know that. I mean, what defines whether a WB will attack a wall or not? What funnels them?
-There must be a building behind the wall in order for the wb to attack it.
-The seem to have a preference for T joints (whether or not they are real partitions or not)
-Spikes are technically T joints, so it seems they get lured towards the main wall with the spike. (needs more testing). Before they used to blow up on the spikes, but now they target the joint, and with their bigger blast radius, blow up everything.
-More stuff that we don't know yet
they can't be used like previous wb's. you can't place them on the same spot and blow a wall all the way through as the first goes straight and the rest go everywhere... ;/
My guess is that they target the one closest to the townhall
My wall breakers break right thru the first wall. After that the wall breakers seem to wander off and head for the corners of the walls. I want my wall breakers to go thru and break the second layer wall. Before update I had no problem. Now the original wbs are going crazy...
This is my ONLY prob with the new update. (Beside the time stamp but that'll get fixed)
PLZ HELP!
They will go for nearby "boxes" in first layer. That is the wandering u are experiencing. Once nearby first layer walls are broken that have buildings inside, then they will go deeper. It has been tested on Goblin village Faulty Towers. Either destroy defenses on the sides first, or suffer consequences of WBs going for other nearby boxes before they go deeper.