-
Quote:
Originally Posted by
slickrick
WB AI seems pretty simple to me.... They wall breakers should just go STRAIGHT on any path they are given, and if they have to run around buildings, they go back to the same path after they get around the building. Why is there so much complexity as to how they work?
Agree except I don't want wall breakers to hit the first section of wall they encounter, I want them to blow up the first section in a chain that is perpendicular to their running path. That would be the perfect AI to me. The old wb was flawed. They shouldn't have taken so many tricks to learn to use them.
-
Quote:
Originally Posted by
TimTheEnchanter
Junliang, on your video, if that arch tower was fully enclosed I think it would have taken extra wbs because they would have had to break both boxes before going to the next level. That, at least, is what I have been noticing.
Yeah, one other thought is, you may have to clear out boxes with archers before using wall breakers so they don't get distracted. Unfortunately that only works with the first layer and only if the first layer is 1 level deep. =(
~Jeff
-
Quote:
Originally Posted by
Junliang
Check out this awesome strategy by our fellow forum member: Atwilson
I don't understand the strategy. The wb is still just going to the nearest box. The only thing he has accomplished by picking such a strange spawn point is to make the wb run a much longer distance, thus increasing the chance that it will be killed.
-
Just want to add length to this tread in hopes that the issue gets addressed. The new AI -- it's a stretch to call it 'intelligence' -- is a joke.
-
Quote:
Originally Posted by
Hannibal
I don't understand the strategy. The wb is still just going to the nearest box. The only thing he has accomplished by picking such a strange spawn point is to make the wb run a much longer distance, thus increasing the chance that it will be killed.
So (Extra) Sections are the new Spikes? Must try this when I have time :)
-
Quote:
Originally Posted by
TimTheEnchanter
Junliang, on your video, if that arch tower was fully enclosed I think it would have taken extra wbs because they would have had to break both boxes before going to the next level. That, at least, is what I have been noticing.
Agreed :)
Quote:
Originally Posted by
Hannibal
I don't understand the strategy. The wb is still just going to the nearest box. The only thing he has accomplished by picking such a strange spawn point is to make the wb run a much longer distance, thus increasing the chance that it will be killed.
That replay just re-confirmed about my theory that if that particular block of walls is the path to the nearest route to the core, then no matter where you place it around that region, it will "home" back into that specific block of wall.
Then again, I might just be amazed at that new "homing target" ability that our wall breaker have discovered :p
Like cool eh ! :D
-
Please direct feedback here