I'm thinking I need to do something different with the trap layout, but I'm not sure, anyone with input?
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I'm thinking I need to do something different with the trap layout, but I'm not sure, anyone with input?
I'd suggest moving two of the spring traps to a place more likely to be attacked by giants. Maybe in front of that middle wall between the Archer Tower and the Cannon on the left and right hand sides. Put the other two up near the top on those two T junctions. Also move the giant bombs outwards a bit, towards the center of the compartment.
Please tell me if that sounds confusing, I'll try to explain it more clearly.
Like this?
http://i61.tinypic.com/nmfaeu.jpg
Point def (AT cannon...) too bunched up, spread them out.
Still better than the infamous pen15 base...
Most recent attack by a TH8 against me as follows (note that the wizard tower on my left side was being upgraded at the time of this attack) All other defenses active, here is his troops:
20 Level 5 Giants
8 Level 4 Wallbreakers
84 Level 5 Archers
1 Level 2 Barbarian King
1 Level 4 Lightning Spell
FIRST ATTACK - Lightning spell on the top middle compartment hitting my cannons but not destroying them
SECOND WAVE - Giants and wallbreakers launched at the wall on the left where my archer tower is. This causes my CC troops to come out (mixture of minions, archers and wizards)
THIRD WAVE - Enemy drops a ton of archers on the left side.
FINAL RESULTS:
64% damage
135,237 gold stolen (out of 207,586 available)
65,464 elixir stolen (out of 65,689 available)
35 dark elixir stolen (out of 189 available)
Obviously had my defenses all been maxed and my wizard tower not upgrading the damage would've been less. All three mortars are one level below max, half my archer towers are the same, only one cannon is maxed, the rest have a level to go, wizard towers are one level below max also and teslas are only lvl 1)