Name: Dungeon
Purpose: To keep prisoners. Prisoners are captured troops. Every time a troop dies in battle, there is a 5% chance it'll be kept prisoner. To get prisoners out, simply destroy the dungeon. Anyone can do this, so of a person destroys a dungeon with someone else's archers, they're yours. Freed prisoners will fight for you.
Cost: 250000 Elixir
Building time: 6 hours
Capacity: 10
Level 2
Cost: 350000 Elixir
Upgrade time: 10 hours
Capacity: 15
Additional Features: Prisoners can now be deployed to mines, drills, and collectors to help boost the amount of gold or elixir you get.
Level 3
Cost: 500000 Elixir
Upgrade Time: 14 hours
Capacity: 20
Additional Features: Prisoners can now remove TREES ONLY, leaving the builders for the stones.
Level 4
Cost: 750000 Elixir
Upgrade time: 24 hours
Capacity: 25
Additional Features: Prisoners can now help with constructions and upgrades, making the time go faster.
Level 5
Cost: 1500000 Elixir
Upgrade time: 48 hours
Capacity: 30
Additional Features: The dungeon now has 2 small archer towers on the sides, adding for more defense. As the defenses are added, so is a range for the archer towers.

