As far as I understood cc should replenish with same troops after first attack.
we observed this is unlikely to happened and sim village cc is used for second attack instead.
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As far as I understood cc should replenish with same troops after first attack.
we observed this is unlikely to happened and sim village cc is used for second attack instead.
I noticed that defensive items being built show available in combat. Should that person be allowed the use of something they havnt even built yet?
My BK is being under upgrade and it didn't show up for the second fight.
Recommendation: Highlight with an asterisk (*) the Co-Leader or leader who accepts/declares war.
Discussion: Our clan was in the middle of a great farming run. All Co-Leaders agreed to wait till trophy weed to go to war. Yet somebody, either curious about new buttons; or, with malice in their heart took us to war. The shifting of bases, coordination of attack strategy, etc takes time. If we had a means of knowing who broke ranks (went rouge) and declared war, they could be demoted for going solo.
Long-run: This is an easy stat for SUPERCELL to maintain. It can be added to the player profile as a means of knowing how many times a player accepted or declared war. Will give the leader a feel for who is a team player, who is a warmonger, who can comply with group think.
CLASH ON!!
Username: SENIOR CHIEF
CLAN: Navy 1775
I love the Clan Wars feature. My greatest fear was that it would be too time-consuming and it's not. I started playing Clash of Clans after getting burnt out on another developer's game. In that game, team play meant non-stop playing for 72 hours and the rewards from team play skewed that game so greatly that if you sat one out, you lagged behind all your competitors. If you sat out a couple, you may as well pack it in. To me, CoC's greatest strength is that it can be played casually without detriment to your game. Thanks for a job well done.
has any thought been given to awarding 1 extra star for every successful defense?
It'd be good to know who hit the button and would help you identify the culprit, but I just wanted to point out that you could have still ignored the war if you weren't ready. Because the war base is different than your regular base, the premature button press didn't affect your regular game. You could have just used it to check out what battle is all about, but not bother to shift your bases or coordinate attacks.
After the latest update now it's possible to scout but the labs still show a wrong number of spells.
The rest looks fine.
After the update my entire clans crossed swords emblem is faded out. We haven't even searched for a war and it won't let us. I don't know what to do here and my clan is freaking out. 12 year olds...
Appreciate the feedback, and yes; we could have just let the game play out; however, stats are kept on how a clan does in war (bragging rights if you will). Perhaps a workaround would be a Co-leader can accept or declare war, but the Leader has an abort button. To just sit there on week 1 and let a team crush you because you were farming is hardly a viable option for a clan that has been around since 2012! Don't you agree?
An asterisk (*) next to war accept/declaration-guy is a reasonable request.
Again, thanks for feedback.