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De digger... Must see
This troop has yet to be deployed. it may seem op until u check out its stats.
The DIGGER.
Cost 7 de
Time: 1 min
Target: defenses
Housing Space: 3
Needed barrack level: dark barrack 6
range: contact, 0 tiles
HP: 30
DPS:17
Speed: 44
Attack delay: 1.5 sec
Description: they are in your basement and in your garden. They patrol the grass as these little nasties barely ever come above ground for a surprise !!!
Ability: The diggers remain concealed from enemy fire underground until they attack. They dig under walls but cant avoid traps. Only come up when attacking and then they finish off the tower and retreat back underground to the next.
Just to clear some things up, the digger art will be around soon for now just imagine a purple worm.
Diggers WILL be affected by ANY traps around them and can set off air bombs and air mine seekers.
They leave a trail behind them so you can see where the have traveled from.
They are above ground when put in a cc otherwise they would be too op.
Comment suggestions!!
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I don't think SC is going to make troops that can only be hit when they are ''under ground''
But nice idea, keep posting!
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well, he is a little op, but if he didnt have defences as targets he might have been an okay troop :) How much housing space would it take?
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Reminder and a thanks
Thanks guys for contributing. One of the things that keeps him from being op is the fact that his is practically an underground minion. He has no range and is about equal to an archer three levels above him. I will have art out soon and please if you guys have any art please post it. Thanks again this is awesome that people are taking a look at my digger. Please keep sending feedback :)
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1 Attachment(s)
Art
Please leave some comments most of you are saying it needs tweaking and wont tell me how!!! Also my artwork is here now! Feel free to make your own of what you think the digger should look like.
Attachment 36161
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Response
Hello Supercell forum users. I am having a difficult time understanding what needs to be changed. most of you think it is a terrible idea because it is over powered. You say stats need to be changed. Why won't anyone tell me what make the digger so op. There is no point in clicking "change stats to make the digger less op (COMMENT PLEASE)" if you won't comment about what is wrong with him.
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I think supercell has already ruled out digging under walls units
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ummmm
as nice as im sure you are trying to be, supercell hasn't ruled out anything it hasn't said it did. please give me something I need to either fix or tweak. thanks though :)
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Hello again, i havent been on the forums in a while so i haven't been making my usual updates to troops i create. With that said, i expected something else to be written about whether or not my idea is good, if its op, and how i could make it better. I really need the feedback because i am creating another idea and general feedback as to how clashers want there troops could definitely sway how i make the stats
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Don't bump your thread
#InBeforeClose