I am TH9 in master 2, and if you keep xbows down, balloons and dragons will beat you. Best bet is an anti hog base, although I am also getting hit with gowiwi and gowipe, not too much that can stop those!
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I am TH9 in master 2, and if you keep xbows down, balloons and dragons will beat you. Best bet is an anti hog base, although I am also getting hit with gowiwi and gowipe, not too much that can stop those!
If you are serious about pushing, I think TH9 needs both xbows up. It probably won't stop all the serious ballinion users, but it will discourage some and might save your TH sometimes.
Personally, when defending in Masters as TH9 I had both xbows up and saw few air attacks; mostly hogs, but also plenty of giant/wiz type attacks and some gowiwi. I don't believe you need xbows down to successfully defend against hogs, the key there is primarily to make sure the hogs go around and hit your spring traps and giant bombs. In fact, for non-hog ground attacks, I found the shorter range of xbows up to be an advantage - if you get the giants running around the base, the wizards can still advance in and get taken out by the xbows.
On attack, I got to the point in Masters 2 where I attacked every TH9 I saw, regardless of xbows being up. It was a guaranteed 1-star, and usually 2-stars, with enough of the right spells (a heal spell counters two up-facing xbows nicely enough, and a lightning spell is good enough vs any unlurable clan castle even wizards are softed up enough for minions and/or balloon splash to finish them).
Anyway, if you get high enough up you'll only win if the attacker screws up in some way, but for maximum chances of success I'd say definitely xbows up and an anti-hog base, because in Masters those two features will at least minimise your chances of losing your TH.