Agree 100%, :p.
~Jeff
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From the defensive point of view, I will have to spent countless hours re-modeling my base. From the offensive point, I would be great foiling other people's bases:cool:
Wrong. They followed the exact same algorithm every time, thus they acted the same way every time. Perhaps it wasn't the way you expected or calculated, but that does NOT mean they acted differently.
Updating the WB AI the way they've done will just make it so people stack their walls a lot more. Ultimately leader people to just use air attacks. I think this also takes away from strategy not only defensively but also offensively.
I never had an issue with my wallbreakers. If you manage to penetrate the first layer of walls, all you had to do was drop more in the same spot you dropped the first ones and they would immediately go to the second layer of walls. Just because people don't understand how to use them doesn't mean they need to be dumbed down and take up more space in my army camp. People think 'oh man now I won't have to carry 30 wallbreaks' guess what, you'll carry 15 now but it will still take up 30 places in your camp.
Worthless update on the WB AI and a waste of time when they could have focused on more important things to update. Time poorly managed in my opinion.
Great point.
I thinks it's great because it'll help the lil guy. High TH lvl players can use dragons, spells, Heroes and all sorts of stuff to ravage lower TH lvl bases, least now the lower lvl dudes can bust some chops firing through some wallbreakers and causing havoc. The Revenge button is gonna be used ALOT more from now on! :D
Love it. Coming from another game to this one, it's fantastic to see Mods/Devs taking note of what people are saying and trying to improve the gameplay.
As with every development team, they pick and choose which ones they want to improve. Trust me, there are loads that they didn't implement ;) all games get tons of feedback and the devs pick and choose which ones they see as viable. (most that are viable are the ones that line their pockets - not saying WB AI lines their pockets but the DE in general does)
Well said. A unit designed to punch holes in a defense would never realistically veer off sideways to hit a random wall sat protecting nothing. They may be skeletons, but they are skeletons with a purpose.
For my money, they are the most graceful unit, watching them is a pleasure. Watching them travel sideways wasting 3k each time was not fun.