When ever supercell is doing "testing" to loot system
Now with all the people playing on their developer iPad showing of 300 somethings, I could not help by notice its rare to see them attack someone with under 300k of each. Almost as if every base has 300k+ of each. How can you test the loot system if you testing it on server based of completely full bases, or do I have something wrong? When auto testing attack / looting and seeing what is better for the game, you don't by any chance use the server where 99% over bases seem to have 300k+ of each... do you?