Originally Posted by
SolSource
Thank you for taking that time to help out. :)
The one square thing has always been an issue when you remove a 3x3 building. If a tesla is placed over too far, you leave an opening of 1x1. With the tesla being a 2x2, it would be impossible to have a spawn hole. I have tested this thoroughly, through false gap base designs and deploying while attacking as well.
As far as spawning on a destroyed tesla, I have never been able to get it to work when playing around with different things. (Usually waiting for a day or two for a builder to free up with maxed storages) Plus, if you are attacking solid, you wouldn't really need to deploy there anyway, as all buildings/most buildings should be destroyed on that path, correct?