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New matchmaking system
Ok, so you have now decided to implement a clan war feature which I think is cool, the new system is a more complex matchmaking system taking into account hero levels, th levels, etc... yet we are still going to be using the same broken trophy system for single combat? Why not implement a more complex system for single player fights as it would be more fair an balanced to all involved. For example, when I first started playing and was level 10 or so, I was getting throttled daily by people 40-50 levels above me that were hiding at low levels to protect their resources from people of equivalent strength as themselves. Instead they would utilize the flaw in the matchmaking system and knock out an entire fort with a handful of strong high level troops and would capitalize on easy resource accumulation while making many new players wonder why they should bother with this game at all. In my opinion, you should take into consideration at least 3 different factors when making a match, th level gap, player level gap, hero level gaps, and come up with some formula that would make an at least somewhat fair matchup for everyone involved.