If it's a full 24 hours I can probably do one GoWiWi and one Loonion...I guess....
If you knock out your heroes in Clan Wars are they knocked out in the game? Mine take 3 hours to wake up....
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If you were to step out of the clan for a few moments while you had a co-leader find a match your base wouldn't count towards the war from my understanding. Once the bases being used for the war are
determined you could rejoin the clan. Idk if this process would take place the moment you find a match, or at the conclusion of day 1. Either way, leaving the clan for 2 minutes would solve your issue.
Also on a side note, if you're the most progressed in your clan, then the other clan won't have a ton of players at your level, as the participating players average would drop your base down a bit if that makes sense.
I don't see why the 3 star system needs to remain in place for Clan Wars.
Offering up more stars will provide a more wide array of possible outcomes.
The reason I think is when that super duper strong clan member of yours ranking #1 in your clan in terms of his/her base strength wont be available during the clan war, (and leader/coleader doesnt have the balls to kick him/her out) then he/she could opt out of the war by shedding off trophies and placing himself at the bottom rank of the clan.
So its a nifty idea SC thought of that trophies would determine which clan member get to be involved in the clan war, because members could adjust their trophy count/leagues. Imagine if that super-duper-strong-clan-member-of-yours-ranking #1-in-your-clan-in-terms-of-his/her-base-strength would not be available at the time of clan war and SC based it on overall strength to determine warring members then your sure to lose that war because coordination is really important in winning a war.
Sorry to be off topic, but now we can have Mano e Mano's and Clano e Clano's(I think that's what they were called.)
It does...but it seems like a real hassle if I don't want to do a Clan Wars that particular day(I'll do some), to have to leave my clan when they start it.
Also as has been said before it would be great if we could save a Clan Wars design so we don't have to change our base around for the war, it would just automatically use that design.
Guessing any member can donate as much as they want but I'm not sure. And do the donations from the clan war count towards the normal amount if donations you already have? In the videos it didn't show any xp so I'm guessing no.
In the videos different times it showed the reward for winning a clan war varied a lot. In one video I saw like 480k 480k 5k, and in another video I saw 68k. I could be wrong but I'm going to assume the reward is based off the toughness factor of the clans involved. Meaning of your clan has a bunch of TH2s and that's your average, you might win the war when it comes to stars but it'll be useless due to no loot.
Yeah, would be a hassle, but it would be the best way (that I know of) to get around the issue of not wanting to participate.
And yeah, I too wish they had an option to save layouts. Super Steve said he wants it as well but currently has no timetable for when it will arrive.
3 Questions:
It has been mentioned that a win in Clan Wars will go towards your clan's win counter. Is there any point to said counter? Will there be a leaderboard in the future? Will we receive "points" equivalent to our win counter that the clan can then spend on clan upgrades?
Also, what percentage bonus/penalty do we receive for winning/losing a war?
In Chief Pat's 2nd video, it is unclear whether we change our normal base(which the game then takes a picture of) or if our base is copied over at the start of Preparation Day, and we change the copy. Which method is used?
I'm not sure actually.
1. Chief pats video, along with Steves explanation says that your CC in CW is different than your CC out of CW, meaning you can have defense troops in your CW CC while having farm troops in your real CC.
2. Your heros and defenses that are being upgraded in your normal base will be functioning normally in the CW base.
those things lean towards everything being seperate, including heros sleep times. The only thing detracting that idea is that you have to build troops in your normal base to use in CW.
Are there spells in the clan wars?
The problem with the save base for me is placing decorations....for someone who owns every decoration (like me) it will be a major pain to redesign the base every single time:rolleyes: I will most likely leave my clan like Jet will. Leave when it starts and come back when it has begun so that I am excluded:cool:
1. That is true of the cc in your war base. The cc in your typical clashing base is where your troops will come from when attacking tho, as I understand.
2. Your heroes will be alive and well (as will your war cc troops) for all defenses in the clan war. Not so for attacking in the war (see Daddy's video of his attack vs Simon Tay ... he forgot to bring his heroes or clan castle troops with him).
From what I understand, in your war base, the CC troops and Heroes will be back if they are knocked down.
However, if your heroes are knocked down when you attack your enemy, they will have to sleep. Your cc troops need to be refilled and you have to train your troops again.. In other words, when you are attacking your enemy in clan war, it is exactly the same as when you are raiding normally :)
this is so stupid. Feels like Supercell employees arent allowed to clash, otherwise they'd figure out this obvious flaw.
Its gonna be a nightmare for farmers, it will also hit cup chasers, since even cup chasers more or less protect their resources, which aren't affected during war, so better strategy will be to use storages as shields without any protection.
Players would have to calculate perfect timing to set the base minutes before a war starts and to fix it back right after. What a hassle. Instead of this bizarre complex snapshotting mechanic you should just let us have two separate bases, one normal, one for clan wars.
Guys, consider delaying it for one more week to fix this ridiculous flaw. Just let us have a second permanent base for wars. We can survive one more week without CW (just don't forget to prolong the 1 gem boost :)
Just cook the army two times while you're on a shield.... Attacking in the clan war doesn't affect your shield....
Think about the positives - with clan wars you are farming potentially big additional loot while you're on a shield. Hard to see this as a negative in my mind.
Watched daddy's video and you're right. Heros that die in a CW offensive raid have to regen in real time. Same with offensive CC troops.
I'd rather have Clan Wars with no village edit mode, than no Clan Wars. The village edit mode will take longer than 1 week to implement. If you notice the quote from Steve that you added to your message says he wishes they could have had the edit mode in place before now but it's not in the cards, and he's unsure of when they will have it. He even said he won't make any promises for the next update after CW.
This is rule number one for software companies: never give estimates on feature implementation. Keep the flexibility. This just means they are not going to do it right now. There is no info on complexity.
Besides my main question was: how they managed to look this over in the first place. Was it intentional, or poor gameplay design? This flaw is so obvious
you are never forced to do anything, if you participate you are doing so by choice, to represent your clan. cooking an overnight army and then once more should not be a big set back to your day, but if it is, you could always step out of clan right before clan wars starts, then jump back in and you wont be part of the roster. or just dont attack at all, many options here, none of which are forced
Ideally, the objectives should be aligned, that trophies = resources, and that there would be need only for one kind of a base. The next best solution I suppose is to have a second editor for the clan war base only.
It feels like they wanted to do it the easiest, most convenient way only to later find out it just won't work.
Farming is a phenomenon SC never intended, and trophy pushing is what really pays the bills for them, and makes the game available for all of us. Every update they add more to incentivize trophy pushing rather than farming (leagues, then league bonus', then bigger league bonus', etc.) Why would they spend resources on something that incentivizes farming?
Clan Wars is the most anticipated feature in the history of CoC. SC managed to make it better than anyone hoped for (by the sounds of things that is) and at the same time made it so it adds extra loot to the game. Meaning you can trophy push, and do clan wars. Which could sustain loot for extended trophy pushing. Just because players that farm want a village edit mode doesn't mean SC does.
I need to stop reading this thread. The amount of complaining is driving me nuts. It isnt even out yet, and like everything its going to need tweaking! Give it a chance and give it time.
Again you don't have to participate! Instead you want to complain like your being forced to do something. how dare they try and improve the game!
What do the members of the clan that aren't in the top 30 do while the clan is at war?
I think this will help make trophy pushing profitable. Did you watch daddy's latest video? When he raided Simon Tay and 2 star'd him he got only like 50k/50k, but look at the league bonus for that one attack. It was more than 400k/400k. 2 victories per war puts you at nearly 1,000,000 of each resource, then if your clan wins you get another big bonus for
the clan award. Add that to any res you happen to get while trophy pushing and it could be pretty profitable.
Is it possible to be involved in 2 wars at the same time. One in which your clan initiated and one in which your clan is defending?
Loot from CW is distributed at the end of the "season". Does this mean at the end of the league season or is the duration of the war its own season?
i hope it will be that way. We also had high expectations a year ago when leagues and bonuses were introduced. Everyone expected that bonuses will be high and it will solve the problem.
I like a lot Boom Beach economy, there is no need to farm there. I hope they will eventually bring that mechanics here. No nexting, no cups dropping, no exposed town halls
Agreed. Hasn't even made its' way to us yet. On the surface SC appears to have addressed many of the common concerns. Yet people find a way to be dissatisfied before they can even try it out for size. I can only surmise that these peeps are glass is half empty (thanks Angray) sorts ... and see it as such regardless of the actual fluid level.
Admittedly, I was a skeptic that clan wars would be implemented in a way I could enjoy, just judging from others' experience with another platform. I have to say that so far I am pleasantly surprised, and even look forward to experiencing clan wars first hand :D
I don't believe that is true... and if so, it wouldn't be fair.
The system will round down by FIVE to the nearest lower increment. Apparently, there will be a limit of 30 defending bases.
However, ATTACKING players will still be limited by the lower number of clan players. If one clan has 50 players and one clan has 44, but they are still matched up, theoretically shouldn't the number of attacking players be 40 for both sides?
There must be equal number of attackers and defenders in a clan war to be fair IMO.
When do android devices get clan wars?
I saw people playing clan wars already on YouTube on ios. Was wondering if there was a date for clan wars. Not looking for sarcasm, but thanks.
do we need to be in crystal or higher for clan wars? or what is with the crystal thing on the piano?
So in short make a war party of 10 up of active players who are willing to do the 2 days of clan wars.. Then go back to clan after the wars... Solves inactives problems correct?.
Can a clan with only 10 members, each being level 10, ever be matched up with a clan of 50 level 7 members or something similar? This seems like it would cause a serious disparity in favor of the smaller, stronger clan if it can happen.
I read that SC has said the bases will be ranked/listed with the highest trophy count at the top and thus yielding the highest loot bonus rewards.
My question is, if you have an algorithm to rate base strength based on the criteria listed by SC, why wouldn't you use a version or that algorithm to rank the bases in the war so the toughest bases yield the best bonuses and are therefore the most desirable to attack? Just doesn't make much sense to me. But maybe there'll become a clear reason why when "all is revealed"
Thanks! Can't wait for this awesome update!
Sounds cool. Cannot wait.
Hi I read through all the Q&A on first pages, but not the replies so sorry if not answered.]
There was confusion about how many bases/players from one clan is chosen, intially 30 but then that was refuted. So just some clarification there espcially with inactives, or high lvl players dropped low trophies to farm etc.
How many players from each clan join?
How those players are entered? automatically, chosen by leaders?
Maybe I'm misreading sneakydave, but he's saying it's based on trophy count, not base strength:
Originally Posted by Sneakydave http://forum.supercell.net/images/bu...post-right.png
firstly, clan wars is optional for all clans. Your players that get chosen to participate (up to 50) cant lose anything so theres no down side. The amount chosen will depend on your starting clan member count and your opponents (to the nearest 5, rounded down, excluding uneligable players from clan hopping). the ones chosen are then based on trophy count, so if you have anyone going inactive they need to drop trophy count. Anyone not chosen will become a spectator instead.
Honestly, all they have to do to implement saving villages on war bases ONLY is
1. Don't allow obstacles one war bases.
2. Saving bases on war bases is only effective on war bases.
3. Whenever u upgrade a building it effects both war base/ normal base.
4. When u build something new, it won't affect war base until you go to it and add it.
I understand that if someone leaves their clan mid war they face a cool-down of 2 days before participating in another war. Can someone clarify:
Does the cool-down only apply for mid war leavers? Ie if you leave a clan not at war and join another, do you still have to wait 2 days before participating in the new clan wars?
it seems from the structure of selecting the toughest clan bases to participate in wars means that if you have tough, but not so active players in your clan, you will be at a disadvantage to win a war if they don't participate. To avoid some brutal kicking of loyal clan mates....Seems like having an additional clan (that only those who will participate in the upcoming war join) is a viable option. Just wondering how the cool-down feature would affect members moving between clans under this strategy.
cheers
So did I really read that we won't be able to do regular raids when we are in a war?
Just a thought, but it would be really nice to be able to "lock in" your war base at any time during the 24 hour prep day. Rather than waiting until the timer runs out on day 1, a player could just click a button whenever they are ready for their base to be "carbon copied" for the war.
Even if you can find it stated explicitly somewhere, it is implicit in their approach that supercell wants clan wars not to effect those player who do not want to partake. For this reason alone you can rest assured.
You can most definitely make normal raids during a clan war.
What else is in the update besides clan wars
Thank you very much for this informative post!
Hi guys, anyone have any idea about this:
It maybe got lost in all the posts...Soory if illgeal to re-post..
Hi I read through all the Q&A on first pages, but not the replies so sorry if not answered.]
There was confusion about how many bases/players from one clan is chosen, intially 30 but then that was refuted. So just some clarification there espcially with inactives, or high lvl players dropped low trophies to farm etc.
How many players from each clan join?
How those players are entered? automatically, chosen by leaders?
I know clans are matched up by according to their base but are the levels of the defenses and heros and stuff rounded over the entire clan or individual by individual
For example if I am in a clan and i have a completely maxed out town hall ten with 49 th2 people will the clan we are matched against a compromise of "medium" lvl players or 1 high lvl player and a bunch of low level players :p