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Town Hall 7 Farming fortress- The Comet
Hello all I'm here to show the town hall 7 base design I have been using for a few months, and now I'm on my way to town hall 8! I have seen other people with a similar build to this while doing attacks, however I did genuinely develop this myself and I have yet to find a real post from anyone who developed something similar to it. So with that said here you go!
The Comet
Attachment 32901 Heres a link: <a href="http://clashofclansbuilder.com/plan/353256"><img src="http://clashofclansbuilder.com/themes/default/images/baseThumbnails/353256.png"></a>
Features
~The Comet base design is a farming base focused on storage preservation and separation. The idea is to protect as many storages as possible even if that means sacrificing a single one for the rest.
~Centralized core
-Clan castle radius doesn't go past the non-span zone
-maximum defense on dark elixir and gold storage
-Last resort air defense
~maximum separation of storages
~Ideal splash and air defense coverage, along with symmetrical distribution of point defenses
~The town hall is effectively used as a trap without sacrificing overall defense in the case of a full blown attack
-the specially made wall head forces any troops spanned in front of the town hall to group up in the single space that is open. This space is just within range of the mortar and will cause for hordes of enemies to die instantaneously.
-The hidden tesla is also placed to deal with any giants of flying units in this area, it is the players choice if they want to place the tesla behind the wall here as its a sacrifice of range for protection. Completely optional!
Let me know what you all think, the main part Im looking to showcase is the general wall and defense set up along with the storage spacing, all other building placement is at the players discretion and I am merely showing their placement because it has worked for me very well and hopefully it can help others too.