Originally Posted by
karn
Hmmm, I hadn't considered that, but I would expect at this stage in my game:
1. I'm encountering more giant/archer/goblin type armies than barb/archer ones
Fair enough, but the fact is your base is super vulnerable to barch. Yes, even a TH6 barch attack.
2. I have FOUR defensive batteries covering each gold storage (wiz tower, mortar, cannon and archer tower).
Doesn't matter, with a barch attack, the few barbs get targeted and take all the damage while archers sit back safe and sound and take down your storages. As the barbs are about to die, new barbs are launched and take their place while the archers continue to hammer your storages.
3. I have THREE defensive batteries covering each elixir storage (wiz tower, mortar and then either cannon or archer)
See point 2.
They would get chewed up pretty heavily since they are troops that bunch up and against my wiz towers and mortars would be hard-pressed to withstand the barrage.
I guess there's the possibility of them dropping healing spells to keep the attackers in the game to snag my resources, but I still think it's going to hold up pretty well against the vast majority of the opponents I'm facing.
A heal spell isn't necessary with the barbs taking the damage.
Not to mention I'm a day out from TH7 where I'll add two more canons, a third mortar, tesla, etc.
edit: And I have clan castle troops that can respond to the storages as well. If the attacker is coming with barb/archer combo they'll need to divide their forces in two, thus can't use a single healing spell to cover everyone, etc.
The attacker might need to launch some barbs a little more frequently, but they could still bring down all your storages relatively easily.