A disadvantage of the "Elder position is earned" strategy
A rouge elder can devastate a clan, so we jump to the conclusion that we must identify and promote only those members we can trust. That makes sense, but is it the best plan at our disposal? Maybe, but as they say, maybe not. When I started playing, I never wanted many elders, but having two rouge elders brought me to think that my promotions were premature, but unfolding drama coupled with a bad day ensures that chaos can ensure with no guarantee for clan safety even with elders we think we can trust. So, what's the solution, promote all members to elder position? No.
What then? I maintain the member count at 45, so kicking the least active members is necessary; otherwise, we are left with unacceptably inactive players, but that says nothing of who should or shouldn't be an elder. I use it as a behavioral modification tool. Unless elder position is demanded, it's freely given, but disrespect or misbehavior leads directly (not to being kicked out) but to losing eldership. If by chance an elder, without the authorization to do so, kicks them out, then the most damage is limited to losing those that have misbehaved. Then, the elder can be dealt with accordingly.
I am gracious in that I give members ample room to cool off and redeem themselves (and potentially get eldership back) so generally I don't kick on misbehavior reasons alone but rather on minimal activity.
So, the children who offer eldership right off the rip may have the right solution--but just not for the right reasons.
Whatcha think?