No way, that would make the game completely different. The fact that you can't get items back makes the game more dynamic I think.
No way, that would make the game completely different. The fact that you can't get items back makes the game more dynamic I think.
Oh this is a bad idea in so many ways. Learning to manage your resources as Kolonistje said is what the game is all about. It's pretty hard to make a mistake putting stuff in your shop as it requires several moves to do it. And what ever it was, it is not a fatal mistake. You can make more, go wheating to get more or like someone said, ask a neighbor to get it for you. Even things that don't sell will eventually be bought buy Tom or Greg. If you don't have enough slots, use your diamonds to open more or advertise for friends. This is a much better use of diamonds that fishing for that blasted oyster shell.
And I also think that SC's reason is sound. People do use their shop for storage all the time. I frequently dump eggs if I need to buy something quickly. Then I get someone to buy them back or get them myself in a family members farm. But guess what, the production slots can be used to free up barn space too. If you can't expand your barn fast enough, add more production slots. Too many eggs? Make more cake. Too much bacon, make more pies or sandwiches. And if proper management still eludes you, the cost to trash that item to make more space in your shop should make you more careful. It's good just the way it is
just like supercell should hold a poll on FB asking if players would like 1000 free diamonds or not?
the opinion of the player base is not necessarily what is good for the game and also not what is good for supercell itself.
Play the game properly, stop making mistakes, and stop crying when you do make mistakes. If you were actually smart enough, you can actually take stuff from your barn. Just ask a friend to buy it and sell it back to you.
As you can see, while what you propose would make things less frustrating and more convenient, it would seriously imbalance the game in several ways. As mentioned, this is a resource and time management game. Players must learn the skills required to succeed.
One of those skills is balancing out ways to compensate for when we remove from our stock items which we may then suddenly need. Some ways are casting off a boat requiring items that we just put into our RSS. Figuring out what are the most common items asked for by boats and what are the usual amounts needed x 4 crates and how many can be produced in the 4 hour wait interval. Then minus the amount that can be made in 4 hours from the total minimum required and do your best to keep that minimum on hand, selling only the overage. Figuring out what's easy to find in the DD so we don't have to keep as much on hand. Being picky about truck orders. Not trying to level up so fast so you can concentrate on expanding the barn and silo to hold more minimum stock items. Etc.
By handing everything to players rather than having them learn the skills required to succeed would turn the game into a childs counting learning tool and nothing much more. It matters not how many polls are placed here or on Facebook, nor how many folks say that they want to be handed everything the easy way. While SC does their best to incorporate player's requests into the game, they'll not destroy the game by implementing a request that is detrimental no matter how many players ask for it.
Lots of folks are frustrated by things in the game, including this. Once you learn the skills to compensate, you will simply say "dang, did it again. Oh well" and then just play on. Just be patient and give yourself time to learn.
I seriously doubt that. I wouldn't, and I've accidentally put things in my RSS that I would have loved to have had back. Like the 10 white sugars at default prices. Or the 10 shovels at default prices (STS - sleepy thumb syndrome- both times). Or whatever. But that's part of the game. Make a mistake, pay for it, move on. And it was too late at night both times for me to have my daughter go in and buy them back for me. (She who accidentally once sold 10 creams to one of the little people).
I personally would hate it if this game had no risks. Where's the fun in that? As for things that don't sell, EVERYTHING sells, sooner or later. When I load my bins, my HD friends and neighbors nearly always get first dibs. Then I put the rest in the newspaper after a certain amount of time. The newspaper (DD) refreshes every five minutes, so if that item hasn't sold, I put an ad on something else to get exposure again. It eventually ALL sells. And the hard-to-sell items like bacon, wool, bacon and eggs, etc. get steep discounts.
BTW, if you ever see bacon and eggs in my stalls for 3 @ default price, it's because my sleepy thumb just bought me 10 of them. :D
Oh my goodness! Now that would be soo horrible and take away all the fun of the game! I like the challenge of planning and working for a goal! And if things just were handed over they would loose theyre value!! And see it also as a training for life! In real life u NEVER get things for free!! Always some costs.....
Well said Cricks. Easy to win games soon lose their appeal. That's why adults no longer play tic tac toe, because the results are always the same. Checkers makes way for chess and old maid loses out to pinochle and other harder games. We learn the most from our mistakes not by the things that are given to us too easily.