Multi infernos are basically a half strength xbow that can hit five targets at once. They produce a combined DPS around 150. A level 1 inferno pumps out the same dmg as 2 lvl3 xbows. That is just too strong IMO.
Your copying skills seem pretty good.
I Can't find your name or specific clan or stats with the description you gave. I wonder why??
If you could look at your most recent posts. Your language use is neither appropriate or helpful to discussion. Your chip on your shoulder seems pretty big. Give it a rest little fella, maybe as you grow up you could remain silent if all you wish to do is minimize forum member concerns and curse in posts referring to other forum members.
You even copied my list of three things this thread tried to address. Your superfilous one sentence responses fail to address those relative questions with any specificity.
Im sorry if you r incapable of continuing conversation in a calm adult fashion.
If I could see your base and profile stats. We could start another thread on forum posters who misrepresent their gaming abilities and try to break a thread.
You feel good belittling him? I hope you are enjoying your little man syndrome. What kind of replies were you expecting to get with your half-as*ed ideas which obviously favours yourself. You are already maxed, so is it TH10's or supecell's fault if you chose not to advance. Also, since you only have walls to upgrade, which i assume you would never have over 1m gold, and you have no use for elixir, what is the godam problem about TH10 stealing your loot? How often do TH10s even give you the pleasure of a full out attack, close to none. You have nothing to lose, and this rant of a thread was just to stir sh*t.
If you wanted to converse in a calm adult fashion, you should have fashioned your post in a less whiny, negative & prejudiced tone towards th10s and your 'problem'.
This is hilarious!! I told you my clan is Bang Bang. Red and white flag (like the sky families). My IGN is the same as my forum name. Enjoy my profile:cool: I love how you are the one raging against me for no reason. Your point is invalid and useless. You can stop talking to me now:cool:
I like this happy sock guy!
I would not mind this since i already maxxed mine but thats the problem...
People complain to much on things to make it easier for them in the game...but the effort the people have gone thrue from the beginning...no one is complaining...if things were like they are now i would be sitting with a maxxed out th10 and lv11 walls. Army troops getting destroyed, no loot penalty, the higher th´s just smashing thrue every base out there was just a couple of the things. So stop complaining and enjoy the game.
Maybe i should start a thread and whine why all the new players have it so easy. And they should give lv11 walls for free to every player thats been playing over 1,5years.
People complain because they want a mostly balanced game. I remember lots of TH10s whining about overpowered hogs before SC nerfed hogs by overpowering infernos.
If SC never listened to the complaints about hogs in the first place, then there'd be no need to nerf infernos. :rolleyes:
Reading through the more well thought out posts I liked a few of the points.
Reducing the HP of the tower (in particular level 1 and 2) would make a big difference. They are so durable that lightening strikes aren't enough to take them down. Other towers that can damage multiple targets can be destroyed by this simply maneuver. I know I am highlighting the spell factor, but even once you get to the tower it can take a pretty good beating.
The reason infernos aren't super powerful in the high trophy ranges is for two reasons. 1) People aren't necessarily protecting their resources 2) They have level 40 heros which the vast majority of players do not.
This is a whole different issue but 2 level 40 heros with abilities can level a good 20% of a base by themselves
I've raided between 1800 and 2700. And I just have to point out, do you see the number of premature Th10 players sporting inferno towers? They are very abundant in the Crystal ranges, and I think its no coincidence that is currently one of the worse ranges for loot. These players upgraded because they saw the capacity of the inferno to make your loot untouchable. And I am not talking about just Th9 players. I am a Th10 and any farming army attacking my base with my piddly lvl 1 infernos is doomed. Now, I believe, many of these players didn't take the loot penalty into consideration. Heck, 9/10 of them never seem to have loot. I've noticed other Th9 players are hard to find so getting loot for these prematures is a tough cookie. But who are they suppose to get that loot from? Th9? If they can find one with allot of loot. Collector raids? Well they're isn't allot of those for Th10.
My issue with the inferno tower is I think it skewed the game in a bad way. We have all these players rushing to get the ultimate defense against other farmers, who in turm realize they don't know how to get loot as a Th10 player. I know of one guy with level 4 troops and Th10. I feel sorry for the guy. So they spend all there money on nexting and come here to complain.
Infernos would also be fine if there was simply a middle-strength reasonable farming troop. I hope they add something with like 10 troop capacity and a good amount of health that can be trained in a reasonable amount of time. That way, if the infernos aren't the end all of defense, it would mean players would actually have to choose between the single target and multi-target mode. Right now its a brain dead decision if your farming.
Another thing I would like to address is the following comment
"Well can a Th7 destroy a Th8 or Th8 destroy a Th9?"
The answer is yes. As a Th8 player I raided Th9 players all the time with Barch. I threw my BK in front, dropped my CC troops, a few rage spells and I could do pretty well. As a Th7 player I could raid Th9 bases with mass dragon and minions. True they needed some flaws in there defenses but have those X-bows didn't make them immune. And speaking of Th7, there was nothing a Th8 player could get with his first few defensive upgrades that would negate the fact he upgraded too early. Sure a fully upgraded Th8 was a steep challenge for a Th7, but a rich one could easily be taken out with 3 lightening spells 6 dragons and lots of minions at a profit.
Anyway, just my thoughts
Hmmm, so other ideas:
1. Make a certain troop that can specifically counter inferno. The perfect candidate for this is giants. Make them able to heal while being hit by infernos. Everything else would not heal.
2. Reduce the retarget time. Right now they instantly switch targets, this allows them to chew up a farm army in a very short time. If there was a two second target delay it would really cut down on how fast they incinerate your army.
IDK, but even really premme th10s are harder to farm then well developed th9. I am talking lvl7-8 AT with gold walls. Those bases should be pushovers. No matter what th level I have been at, it has always been a breeze to farm a premme that was equal level to me. Except now at th10.