Originally Posted by
Kirky
Interesting analysis. We probably need more of this to demonstrate whether there is/isn't an issue.
I do have a couple of comments/thoughts.
I'm not sure it's fair to add the two samples together, they were taken at different times and I would expect time of day makes a difference (In my view it makes a massive difference, but I've never actually tested it). You've stated the time and the time zone, so this is good.
I am also keeping the data for every 50 bases run stored seperately in my data sheet. I just also give a total score for general view of how I did.
The average is of limited use as we are effectively looking for the outliers, ie a decent frequency of high loot bases. You've included bandings to this gives more granularity than just a mean, so good.
I am mostly just gathering data, translating all the data is indeed tough. I am keeping all the data stored including time and date etc. Although I agree the average is limited, I do believe it gives a little insight as to how an average player (me) fares nowadays. I believe time and trophy range can be of influence but should not be of such great influence that the game becomes non raid able at certain points in time or trophy range.
For me loot is random. Yes trophy range makes a difference, ie on the whole you'll se more DE at 2600 than at 600, but I don't think its fair to say loot moves from one range to another. I think a range "drying up" is just an artifact of randomness.
Agreed!
Each of us has a different definition of what is good loot and what is bad. Even with some decent statistics we will never agree. There is no need to belittle anyone or flame as a result of it.