LvL 1 infernos need to be changed, way too strong
Level one infernos are way too strong, people rush to get them and bases that have been gemmed just to get them and nothing else are somehow incredibly hard to destroy. Figure out something to make them more manageable. For example less targets on multi shot, the none healing factor only works on lvl 2 or three towers. It's really lame that some people that choose to spend money can fend off a decent attack from someone whos been working hard for every lvl. I understand its a business but the inferno tower on multi shot is way too much of a boost in power ........ It's depressing seeing someone with a lvl 10 th lvl 5 cannons and archertowers but can still fend off average attacks with infernos. Giants are now way too slow to get to them, and they get massacred by wizard towers since they can't get healed. We are now forced back down the mass hog rider attack. But ..... Instead of mass heal spells we use freeze spells mixed with rage or heal spells. I liked the game more when we had to use a mix of troops, not just spam one unit.
Please fix this,