When you think of middle ages what do you imagine? A castle surrounded by strong walls, covered in cannons and archer towers, and a nice moat with alligators surrounding it. Now, what are we missing? A moat. My idea for a moat would act kind of like a wall in that it slows the enemy down. When troops have to cross water they would ethier swim or walk across. How much slower they would be exactly i need help withbc i dont know the numerical data in coc at all. Another thing that would greatly add to having a moat could be new water troops, such as a ferryman who would bring troops across in his rowboat. I also think itd be great if aligators could somehow be put in the water so theyd be being damaged while crossing. If you like any of theese ideas or think i should just change some please tell me. Thanks

