Town Hall Level 11 Extremely Detailed
Town hall 11 will have an ice theme. It will look similar to town hall 10 but with ice instead of magma. Included with town hall 11 is 2 ice towers. They cost 1 million each and cost another million to upgrade each time. They get maxed out at level 5. The ice towers effect 1 troop every 3 seconds. At level 1 it freezes that troop for one second. After level 1 the time the troop is frozen for is increased by .5 seconds. That way once it reaches level 5 the troop will be frozen for 3 seconds. The ice tower cannot be near the inferno tower because the inferno tower will heat up the troop and the troop will no longer be frozen. This causes for some strategizing. At town hall 11, 25 new walls are added. Also a new hero is added, the ice prince. The ice prince is similar to the barb king, but has less defense and more attack. The ice prince will cost 75,000 dark elixir. The ice princes hero ability at lvl 5 is a walking freeze spell. For a limited
period of time every defense in its radius will be frozen. Yet the prince can still move. Along with all this another dark elixir drill is added and another upgrade on the dark elixir storage. There will also be another dark elixir troop, ( the bat). The bat is the size of a dragon and attacks similarly to the minion. It spits out dark elixir. The bat costs 500 dark elixir and once dead gives out 10 minion sized bats. Also at town hall 11 there will be another archer tower, cannon, and mortar. These are just guidelines, pick and choose what you would like to include in town hall 11. Thanks :)