Im in G-3, and i think i'll stay there for now.. So please, type what you think i need to move, upgrade (Besides walls) and grade it.
Attachment 30549
Thanks!;) (Sorry for the bad English)
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Im in G-3, and i think i'll stay there for now.. So please, type what you think i need to move, upgrade (Besides walls) and grade it.
Attachment 30549
Thanks!;) (Sorry for the bad English)
The gold storage's are too far on the outside
Definantly upgrade everything before town hall 8.
the design is good, exept the exposed storages.
Storages are too easy to get at but design isn't bad. Lots left yet though so good luck upgrading!
I dont know, the design looks good, but because of exposed storages, it missses the point if a farming base, adapt it to a torphy hunting base ir try getting more centralised storages
You may consider moving the gold storages inward and the mortars you may need to move around to allow a big radius of protection
The defensive layout is decent, (triangulated mortars, air def over whole base, wiz covering mortar blind spot). But like everyone else said, your gold storages are much too easy to kill. I would basically switch the gold and elixir storages, one gold centralized, the other covered by the leftmost wizard tower. Elixir is worth much less than gold, since far more gold is needed to max a base than elixir because of ever increasing wall upgrades.
Good job on the original design, but I would highly recommend staggered T-junctions, as to prevent wall breakers from opening 2-3 compartments at once.
This isn't quite as big a deal, but upgrading a storage does more than allow it to hold more gold, it also increases it's hitpoints, which translates to less gold lost if your storage is partially damaged.
Grade: 7/10
Pros: Good level/ placement of splash damaging towers. Centralized CC. Good AD coverage. Giant funnel into spring trap.
Cons: Easy gold storage kills. Incorrect wall staggering. Walls are ok but not great. Mines/collectors are all on one side of the base.