Originally Posted by
wwb00
I believe that healers instead of healing who has the most damage they should heal whoever has the lowest percent of damage. That way the healer doesn't abandon the high level low health troops about to die and heal the hero who has 70% health but has lost 300 health. That ruins a lot of attack strategy's. I hope some of you back me on this thanks.
Like this if a healer is equal distance between a Wizard that had 75 health but now has 25 (33%) and a Pekka that had 500 health but now has only 400 (80%) it currently would heal the Pekka but with this improvement it would heal the wizard.
Maybe even selecting the troop to heal but would maybe have a cost to set and change healing targets if using this mode. And all of the troop specs and options could be set in the laboratory
Also i know people use giant healer strategy's that's why this should become an option in the laboratory maybe when a troop is maxed out that you can maybe change their attack type like for wizards maybe freeze or fire. And for healers percentage or health reduction. Please make this become real. Thank you.
Update: Many people request similar posts this post is different, i am not asking to be able to choose their favorite troop, it just would passively increase their ability to heal more effectivley