The healer would not always go for the witch it would go to the golem if it has a lower health percentage then the witch. Also is it really op if everyone has it and the healers in the clan castle would also heal the base with the lowest percentage.
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The healer would not always go for the witch it would go to the golem if it has a lower health percentage then the witch. Also is it really op if everyone has it and the healers in the clan castle would also heal the base with the lowest percentage.
So the healer would be smarter for attackers and defenders
Healers are practically useless in defense as a cc troop. They shine when attacking th 8 and lower when properly deployed. So, in a way this would only benefit offense, and even with the current AI, defense still have disadvantage over offense.
So, IMO, current AI for healers are satisfactory.
Thanks :cool::cool::cool::cool:
The ai isn't the bigest problem with healers. Half the time they just get 1 hit killed by a seeking air mine before they even start to heal troops.
I want the ability to link them to a certain troop unit as long as it remains in the attack, like link them to giants. As a healer/giant dude I have to be careful not to distract my healers with other troops close.
Maybe we can set wut it should heal first, like heal giants and wizards
;)
Good Idea but what if you attack with only witches and all they heal is witches not skeles then the witch is invinsible
This is an AWESEOME idea. This would make healers relevant.
:rolleyes:
I know!!!!!!!!!!