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Smarter Healers
I believe that healers instead of healing who has the most damage they should heal whoever has the lowest percent of damage. That way the healer doesn't abandon the high level low health troops about to die and heal the hero who has 70% health but has lost 300 health. That ruins a lot of attack strategy's. I hope some of you back me on this thanks.
Like this if a healer is equal distance between a Wizard that had 75 health but now has 25 (33%) and a Pekka that had 500 health but now has only 400 (80%) it currently would heal the Pekka but with this improvement it would heal the wizard.
Maybe even selecting the troop to heal but would maybe have a cost to set and change healing targets if using this mode. And all of the troop specs and options could be set in the laboratory
Also i know people use giant healer strategy's that's why this should become an option in the laboratory maybe when a troop is maxed out that you can maybe change their attack type like for wizards maybe freeze or fire. And for healers percentage or health reduction. Please make this become real. Thank you.
Update: Many people request similar posts this post is different, i am not asking to be able to choose their favorite troop, it just would passively increase their ability to heal more effectivley
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Don't bump your threads please. I do agree that Healers aren't the smartest troop but what do you suggest we do? I think you just need to know how to use them. I can Giant-Healer people just fine.
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Yes i agree. Healers arent really that smart i think they should (since the heal area not a single unit) follow the most units and heal them.
For example there is 3 guys on the left side and 10 on the right they should follow those 10 and heal them.
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Well, that happens when you place a healer behind a hero. The healer heals the closest things. But I still agree on the fact the healer doesn't heal the troops about to die.
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How would they be smarter?
Of course we want smarter AI, but what system should AI follow?
Should healers heal the closest one, most damaged, least damaged, the troops with most total HP, how?
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they should follow the ones with the lowest percentage of damage not the amount of damage like it sort of is now.
Like this if a healer is equal distance between a Wizard that had 75 health but now has 25 (33%) and a Pekka that had 500 health but now has only 400 (80%) it currently would heal the Pekka but with this improvement it would heal the wizard.
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So yeash this would be amazing
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That would be a bit OP, because everyone would use healers. The healers would heal all of someone's best troops when they were really damaged. For instance, the golem would be on 4100 hit points and a witch would be on 10, and the healer would go for the witch, and the witch would be almost invincible. :(