Is increased barrack boosting contributing to less loot available for most players?
After discussing about boosting in another thread:
http://forum.supercell.net/showthrea...th-1-gem-promo
It has raised some concerns that the increased amount of boosting for barracks (not including boosting for mines, pumps, drills, spells, and heroes) can be the reason why there are so many more people experiencing loot problems lately.
There are a lot more nexting, some players lose money in long searches, and overall it seems that loot is less than before. It could be because SC reduced the price of barracks boosting to 10 gems only (before Christmas it was like 30 gems for 45 minutes or something like that, quite expensive), which tempts a lot more players to boost their barracks now, attack faster and more frequently, thus leaving less loot in the economy for the rest of the players. This phenomenon has emerged while the shield duration has not changed, nor have the mines/pumps/drills gained any levels. As far as I could tell during searching, there are not many people boosting mines/pumps/drills.
To better illustrate what I mean, I made a mock-up table, and put in numbers to illustrate the difference BEFORE the boost price drop and AFTER the price drop. The numbers are made up, please only pay attention to the difference between the 2 scenarios.
http://i.imgur.com/hp3PqzU.jpg
So basically the table illustrates that since the number of bases becoming available to raid remain about the same for any given hour before and after the boost price drop, but due to the drop in boosting price, number of raids per hour nearly doubled. So the demand outstrips the supply by far. Which causes more and more people pressing next more times, and they have to accept raiding bases with lower loot amount. Before the boost price drop, everyone could get loot above 100k, but after the drop about 400 of the raids have to accept loot below 100k (the numbers are made up, just to illustrate the logic).
I just want SC to be aware of this POSSIBLE issue. It could be no issue, but I think very likely it is an issue. And maybe SC has the actual data on the server side and they can do a similar calculation like mine to understand if people are having more loot problems after the boost price drop. Of course there are other ongoing factors as well as game changes, and new players joining the pool, so this is only a theory and it does make sense to me though.
I would like this poll to show the opinion of the general public (on this forum), and if enough consensus is made, then SC can possibly look into this issue and devise a suitable solution for everyone :)