Changes to multi target inferno(not a nerf)
The multi target inferno is very powerfull (as the final defence unlocked it should be) however i have noticed many people have rushed to th 10 to get it. There are many th 10 with th 7 standard walls and defences who have multi target infernos and their bases are fairly formidable(more than they should be for someone of their lvl). Upgrading your town hall while you still haven't upgraded your defences was a stupid move but now its a viable option due to the multi target inferno.
I think we need to counter balance this as people shouldn't be able to get such a powerfull defence so easily, it should require work. My suggestion is that the multi target infernos number of targets improves as it is upgraded. It would start at 3 targets, 4 at lvl 2 then at lvl 3 it would reurn to the current 5 targets. This change wouldn't reduce the effectiveness of the inferno as when maxed it would be the same as it was before, all this would mean is you would need to put in more work before it becomes truly powerfull hopefully reduce th rushing and properly reward the people who put in the time and money to upgrade their inferno.
im aware people could still just th rush then upgrade their infernos but they would need more time and more gold. The most powerfull defence is currently to easy to get. Making the diferance between lvl 1 and lvl 3 larger would mean a powerfull base would go back to being the reward of skill and hard work.