Originally Posted by
jdjdr
I imagine this has been posted before, but would anyone else like to see Supercell "fix" the Healer AI? I can't tell you how many times I've watched my Healers cheerfully chase after the one barbarian or one giant while leaving the other twenty to perish instantly.
I'm all for different units having different strengths and weaknesses, but when one unit is just flat out dumb it's frustrating. There's only so much you can do to place Healers so they go in a certain direction, and if you're group splits, which happens often, you're pretty much at the mercy of random chance.
My suggestion would be that the Healers' AI has them chase the largest pool of hit points in their immediate range.