I would rather the winner of the match get all of the attackers gold spent nexting.
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I would rather the winner of the match get all of the attackers gold spent nexting.
This would be great. This way when pressing next, the gold doesn't go into the garbage.
Is an old idea, many theads about but will never happen...
Even without the gold I'd be interested to know how many people are viewing my base while i'm away but for obvious reasons I don't see it happening.
This would actually be a great idea, this could circulate gold around nicely. Imagine a base without gold being skipped a lot because of the fact that it has no gold, eventually the base will actually have gold from being skipped and it will be worthy of being raided.
I had a thread a very long time ago about the same issue. What i put was instead of the gold going into storages it would go into mines. For every skip depending on the level of your mine 1 gold would go into it, so an level 11 mine would get 11 gold, a level 3 mine would get 3. If you have maxed mines every skip 77 would go into your mines and would be raidable loot for the next person. This would also get people to upgrade all of their mines instead of seeing th 9 and 10s with level 3 mines. The other positive would be that once your mines are completely full no more gold can be injected into the system causing the whole loot system to crash (It still might, would need to see amount of skips per base). I have a pretty decent th10 layout and would love to see how many people skip my base when the TH is inside the walls.
Anyways i just hate seeing my 1000 gold wasted per skip.