Hi
I searched most of the related keywords and didn't see the same .
This is my idea which can CHANGE THE WHOLE GAME .
This is a new 2x2 hidden defensive thing . You get one at TH8 , another one at TH9 and two more at TH10 so a full player will have 4 of these .
The first tunnel hole you make is 2,500,000 gold but the rest cost 500,000 which is NOTHING for such players .
The tunnel contains some barbarians which defend the base if someone comes in their activation radius (5 tiles) .
They will act like cc troops .
The tunnel(s) should be reloaded(one time use) with ...
25,000 elixir for level 1 => 10xlevel 3 barbarians (upgrade cost : 0)
30,000 elixir for level 2 => 15x level 3 barbarians (upgrade cost : 1,250,000)
50,000 elixir for level 3 => 15x level 4 barbarians (upgrade cost : 1,750,000)
65,000 elixir for level 4 => 20x level 5 barbarians (upgrade cost : 2,500,000)
80,000 elixir for level 5 => 20x level 6 barbarians (upgrade cost : 4,600,000)
100,000 elixir for level 6=> 25x level 6 barbarians (upgrade cost : 6,500,000)
NOTE : tunnels upgrade altogether . For example , If I have a level 5 tunnel in th9 , my 2 other tunnels in th10 will cost the same 500,000 money and come with a level5 badge
This means actually , 2,000,000 of the gold is for the underground . I dindnt mention this to stop confusion . the barbarians are one time use and then you should re arm the thing .
If some troops start one tunnel , all troops will come out . Then if OTHER troops activate another tunnel , it will only attract the attention of the troops , if alive . If any troops survive , they'll turn into a grave .
If multiple tunnels are activated at once , troops divide and get out of multiple holes .
the tunnel(s) is/are invisible unless activated ( an enemy troop steps in the radius )
the hole has 0 hp , 0 percentage of damage (like a trap) to stop confusionTHANKS FOR READING !

