there should only be one in the game and a small radius, otherwise OP af! insane idea though (good insane) lol
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there should only be one in the game and a small radius, otherwise OP af! insane idea though (good insane) lol
Thanks everyone for the help and support 😀. Now how do we put this in the game?😁
Just want you to consider something, how would it make you feel when you come across an enemy base with loot pouring out of its walls, and the base had one of these, and you just sat there and watched your dragons, giants, and other high cost troops just being obliterated in a matter of seconds?
This would cause so much frustration among the player base, especially in the higher town hall levels where every upgrade does not cost less than a million gold to upgrade.
U seem to think its over powered? But u dont give a reason for why its overpowered, just that all of ur troops will be obliterated. The damage done by the lightening spell is the same it would normally do. Except to troops. If uve ever dropped a lightening spell on ur troops by mistake u could see that its not op
best idea ever! I loved the idea of using spells on defense. Biggest problem I can see though is confusion, as in how do they tell what kind of defensive spell it is? Will it look like a normal spell be cause then people will be confused and maybe think they dropped that spell then get mad when the spell isn't affecting their troops. You'd have to find a way for people to tell what spell is being used for their defense without confusing them
http://forum.supercell.net/showthrea...rum-guidelines
read that first before posting dude. defensive spell is ruled out
Yeah dude good idea, I also had this idea where like if the attackers destroyed the spell factory a random spell would stop causing the same affects that you said, but I like your idea better. Good job
Amazing idea i hope supercell uses it