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New Slag Tower
If anyone here has played balloon tower defense then y'all should know kinda what I'm gunna be referring to. Simple put a defense that deals slag damage instead of hp damage. The defense would work similar to a mortar with reduced range and fire rate, when hit by the slag tower the splash slag damage would effectively slow the rate of speed of the effected troops by a range of % depending on how fully upgraded. with percents starting from 5%- 50%. I figure that the slag damage would only last 5 or so seconds. Now some users will say that this would totally change the way clash gamers strategies, so the use of a rage spell could be used on top of slagged troops and rig the slag from the troops. Hp, quantity of towers per user, and price not determined yet.:cool:
Let me know what you think and if you don't like it then simply say no i don't think its a great idea and list why, but try not to be a ♥♥♥♥ it. we all have ideas and opinions, if its rude or inappropriate then just don't comment.
THX>>>>...
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No.
The AI troops are dumb enough already, they often go to the directions they weren't meant to. Giving defensive turrets more advantages, like slow ability, will smash those poor AI controlled attacking troops even harder.
Imagine slowed giants in the face of inferno tower, and those giants will take forever to even touch the wall, horrible
If you're gona give the defensive turrets more advantage. Then you have to add some abilites to the troops as well to balance the scale
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It would be a good idea to effect the troops movement instead of strength as the numbers keep multiplying uncomtrollably so this could slow strength of higher th's getting further strength. But 25% is the lowest even number i can think of that effects all movement speeds with whole numbers otherwise there would need to be a lot of decimals which would be harder to create than u think
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This tower would make balloons entirely useless :p considering it's an important component in many TH10 players' farming armies, as well as trophy pushing armies for a majority of TH9s and 10s, I think this would be OP. Balloons already need to be Raged as it stands now, with Xbows, ITs and high level ADs, ATs and WTs (as well as Air Bombs and SAMs) chop down their hp at quite nasty rates. How exactly would the slag damage work? I realize there's the slowing component, but what else, some damage over time effect? Also, 5 seconds is quite a long time in the game :D and a -25% MS on top of that would be.. brutal.