Originally Posted by
Osirus
Defensive spells, an idea suggested too often. Many times I have seen a base with their spell factory guarded, and it gave me the idea that the spell factory itself should be a defensive structure based on the spells inside it. These effects do stack, so a player could have multiple types of spells for a stronger effect or all the same kind of spell for a powerful one effect. Spells will NOT be used up in defense.
Spell factory has a range of 8 tiles for all effects.
Lightning spell
Zaps enemy troops like a mix of wizard tower and hidden tesla. It zaps and does splash damage and looks like a sized down lightning spell, but does far less damage and has a smaller splash range. Spells and levels increase splash range and damage.
Healing spell
Will slowly heal all surrounding structures including itself, More spells and level increase the heal.
Rage spell
Increases firerate of towers. More spells and level more firerate.
Jump spell
Creates shockwaves around the tower every 10 seconds. These shockwaves will push approaching troops back like a mortar explosion, but will do no damage. More spells and level will make shockwaves happen more often.
Freeze spell will slow down troops within range. More spells and level make troops slower.