-
Castle tunneling system
I was just thinking it would be cool to deceive your enemies where your defensive troops will begin their attack from. I'm proposing some sort of tunneling system from the clan castle. This idea is still fresh but maybe you guys could add to it. Your troops can be stored in the castle but there is an option to come out of the castle like normal or out of the tunnel.
But right now im thinking each track of tunnel would cost a significant amount of resources. Also maybe this action could be tooled on or off.
I guess I was just thinking it be nice to put your castle in one place but actually have a separate place where the troops are triggered from.
-
i think the troops comming out of the clan castle is one of the main points of the game....if this was allowed then people would set the troops to come out at the TH or in the middle which would be unfair... i like the idea though
-
Thanks for the consideration Danny. To answer your point on troops coming out of the middle. I think adding a high cost to each segment of tunnel would be a deterrent. I'm also thinking this would be more for end game users.
You also made me think maybe there should be a negative to the tunnel idea also. Possibly a time delay because they need to travel or crawl underground.
-
Maybe the attacking troops could also go through and come out from where the cc is?
-
would be cool
it would be cool to be able to flank your attackers but i think the whole system would be to complex to implement. do you pick a direction the tunnel goes every time or is it one time deal. where is the trigger point for the troops to come out, how would a dragon go through a tunnel, i think the idea needs more thought before it can move forward because right now i just dont think its plausible