A couple of barbs and archers to take out the ATs and cannons on the sides will mess up the pathing. Try to make it tighter and keep the defences closer together.
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A couple of barbs and archers to take out the ATs and cannons on the sides will mess up the pathing. Try to make it tighter and keep the defences closer together.
It seems as if this particular base design will not do well for a trophy base because of the easy 50%. We could use the same idea for giant protection, but on a more defended and compact base, so I will try to think of a more compact base with the same idea.
Also, 8 wall-breakers seems like enough to break into the core. But if you are having troubles with wall-breakers, then you could move your tesla by the exposed air defenses or make a pocket for it by the wizard tower.
Check out this for wallbreaker tactics:
http://forum.supercell.net/showthrea...ht=tips+tricks
Let me know what you come up with.
Guess who's got a replay? ;) I get wrecked by TH9 giant healer so I tried out the base! Ill edit the post with the video link, unfortunately it's a screen record cause reflector wasn't working :(
Edit: sorry I didn't get wrecked I was speaking previously :) the only difference was trap location(tell me if
You want me to post my trap locations)
http://youtu.be/rs_UuBt2uNA
Ill make it a new post just to make sure everyone who needs to see it sees it ;)
http://youtu.be/rs_UuBt2uNA
Defense #2 for me was a TH10 Ballionion attack. He didn't use his full army but used all 5 spells. I also had an AD upgrading at the time. Not sure why he attacked me, the loot penalty was killing him
http://youtu.be/Yk0tth3E5FA
Nice defense. I really like how the wall-breakers split up, which is great. The point of this base is to keep attackers away from gold/elixer/DE, which it did hold up well. The one problem is the lack of DPS when attackers reach the middle, so we need to make some minor changes to fix that.