Alright I'm a townhall 8 now. I'm a try this base out
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Alright I'm a townhall 8 now. I'm a try this base out
Good luck! I'm not sure how well it will work on an early th8, but seeing how it relies almost entirely on pathing I think it should work, as long as you don't go too high.
Even though I'm pretty much done farming as a th8 if you want to post replays and/or comments about how you think it could be improved I would be happy to update it.
This base doesn't really work for an early th 8 lol. got 3 starred once one a th 9 with giants the other a th 8 who broke into the core easily. I may try later when I have a better base
Alright. I am officially going to try this base. I will try to make some modifications to make it better? Do you mind telling me some troubles you have with this base?
EDIT: I did the original galaxy base a while back and have made some changes. This base works well, and the most someone has taken from me is 80k from each.
http://forum.supercell.net/webkit-fa...0C1DA/imagepng
2ND EDIT: How do you post pictures?
A large amount of well placed wall breakers can mess up the pathing, but other then that air attacks and hogs are the only consistent problems.
http://tinypic.com/
The wallbreaker huts and arms do a pretty good job as decoys, and the wizard towers in the middle are amazing at keeping out wallbreakers, but if you come up with any more ways please try them out! I'm not actually using this base at the moment, trying out my trophy base, but the mortar idea is great! To be honest the lack of balloonion attacks while farming is why in the latest verson I prioritized air defense lower then mortars.
If you double up walls, it helps. Wallbreakers actually prefer to go for non-doubled up walls, so you can "make" them go where you want them to go. Ill try something for that. I might also try a trophy base version (only of you like). It seems like it could be a pretty good trophy base, but it would need a lot more air defense capabilites.
The thing is that what I don't want wallbreaker to go to is the core, and if the core was doubled up there wouldn't be enough walls left. What I did instead was make it so that there were 3 point that the wallbreaker would target first, so if all of them hit then it would take 8 to brake the core, but because of the WTs range barely extending beyond the core they are almost always free to get them. If you can figure out a way to use doubling up to do this then that would be awesome.
Good luck on the trophy base, the version that I made with this was decent but it was waaaay to easy to 50%, I ended up switching all of the mortars with ADs for air protection. If you could get one to fix this I would definitely help you test it.