Let's say pumps take 5 years to max your base. Then mines should take 5 years to max your base as well. I don't think it's right that the ratio of Pump output:Total Elixir Needed != Mine output:Total Gold Needed
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Let's say pumps take 5 years to max your base. Then mines should take 5 years to max your base as well. I don't think it's right that the ratio of Pump output:Total Elixir Needed != Mine output:Total Gold Needed
Let's just do a simple hypothetical here..
1) SuperCell increases loot production (level 12 collectors, or just increase output of existing levels)
2) People have more loot naturally
People either...
A) Have an easier time keeping builders busy - available loot to raid stays the same, and playing time goes down
B) Never had a problem keeping builders busy, and don't care about walls - playing time goes down, no need for that extra loot
C) Pump that extra gold into walls - available loot to raid stays the same
All of these are bad for SuperCell.
OK, then the next suggestion was to remove level 9, 10, 11 walls. Lol? Walls are a huge source of income for SuperCell. Not going to happen.
How about this - add a SHORT build time to walls - maybe an hour or something. What happens then? People can't dump resources into walls down to zero, so available loot goes up. Casual wall builders aren't really impacted, what's an hour? And wall farmers log in even more, which is great for SuperCell. And gemmers spend even more gems. Also great for supercell.
Your last line is truly what i could never comprehend (big word for understand). Why on earth would you dump $1k into this game.
The ONLY reason a person with lvl 9/up maxed out walls would cry is that he does not want anybody else under him/her to have them. Makes raids harder, you know.
I gave a real solution to a problem with give and takes.
What good will a lvl 12 collector do for a lvl 10 down th. Not any. What good will a 50k/day boost do. Not much.
You must already have maxed out walls above skulls. That would be the only reason to fuss.
I used to think another Mine level would help but I don't think it would. Most bases I attack don't even have maxed mines and even then it would only be added to TH10 players. The production rates need to increase across the board to make any real difference...
First off I never said I put $1000's into the game learn to read.
Second I'm saying that Super Cell need to double their current Gold Production Rate. So not a 50K a day boot 500K a day boost.
The current way the game is setup however you look at it has a gold production problem. If you think that the problem is the cost of wall or not with out a change in either the cost of upgrade or a bonus increase. A Gold production increase is really the only answer.
One last thought lanesteele240
Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt
I did not mean you "Dangler" i was referring to you as anybody.
Second jacking up gold production to the levels you are talking is stupid dumb.
What that would do is cut the price of EVERY THING in the game in half.
Then you could max each th and complete the in a few months.
Magic mines that spit out 1/2 mill in gold a day is way more foolish than 1/2 price walls.
You must be extra stupid or from the entitled generation.
Last. Just because you post an old adage in bold print does not make you the all knowing king of clashers.
I respect that you have a opinion. Respect that i have one too.
Neither one of our ideas will ever happen.
Sorry i highjacked this tread
Just make collector boosts permanently 1 gem or make gold mines more powerful
I think what people are failing to realize is as more people become closer to maxing their townhalls, more upgrades at a more costly rate will become available; otherwise the game dies.
Instead of extra level or a new collector they could add a multiplier to the TH level so the collectors produced more without further upgrade. Let's say 0.1 extra for each TH level. That would make a maxed Collector produce 5400 for a TH 10 instead of 3000. Would help a lot!
The real problem is that this game has become so popular and people are willing to spend money boosting stuff now that its worthwhile. When you are competing with so many people for loot, it obviously won't be that good.