Loot System isn't the problem..... Production is the problem
Well i haven't post anything in several days on the forums and there are post after post with people complaining about the loot system. So once again I'm going to try to explain whats going on in the game.
The loot system I believe is fine. The problem is the mines they don't produce enough gold. Now before someone pops off with your supposed to farm the resources take 2 second and think about that, the resources you are farming come from the mines. All the gold in the game is from the mines. (The bonus i would say pays for the Next Button) It take 6000 days to produce enough gold for one person to have enough gold to complete the current upgrades. ( I would say it is more than that not everyone has 7 max out mines but in a perfect world its around 6000 days. )
The game is one sided in resource and that is gold. Right now if you where to attack me you would be able to steel less then 100K in gold but 600K in elixir. Why is that Gold upgrades are just under 3 billion and elixir upgrades are 500 Million. Almost every battle i fine in the list the elixir is 3 to 4 time the amount of gold.
We shouldn't be complaining about the loot system but the production of the resources, or the fact that gold is 6 time that of elixir in upgrades.
Last time I said that someone popped off with elixir is used in troops. I know but if you are farming you aren't farming with 10 dragons.
Gold is down in the game because active players are dumping the gold has fast as they can get it. I am farming lv9 walls so every Million I get I buy a wall. Has anyone else noticed the wall lv seem to be on the rise. I believe that more people are bumping the gold into wall then before the loot system changed. Super Cell made it possible for the higher up town halls to steel 600K so I don't believe the problem is the loot system.
Just my 2 Cents
Danielg
Killer Minions