Still don't' get it do you..
Quote:
Originally Posted by
ragerrodent
I don't get the concept? The game is called "Clash of Clans" ...you're supposed to be dependent on your clan! I get the concept just fine thank-you very much!
Yes I understand its called Clash of Clans but answer this why don't the clans fight against each other clan vs clan, Supercell has decided to not do that for right now, so I have to give my ideas based on the game right now and right now the clans aren't that important in attacking. This idea is just a good idea to help players, gives them more options and make them make more decisions on their own. Also you don;t have to get so angry and I am not saying we should get rid of the clan castle but just add a militia.
Brilliant with very few flaws
This is a very good idea that could help improve our defensive techniques. I myself have lost many trophies to people attacking me. I wish for that to change. My clan gives me great troops however I end up using those for offense not defense. If we had a millitia I think it should be exclusivly for defense. This is a great idea all together!
Thanks I think you got the idea...
Quote:
Originally Posted by
ZeusMathenson
This is a very good idea that could help improve our defensive techniques. I myself have lost many trophies to people attacking me. I wish for that to change. My clan gives me great troops however I end up using those for offense not defense. If we had a millitia I think it should be exclusivly for defense. This is a great idea all together!
That's exactly why we need this it would help low level players out but, also would let you use your clan castle for attack more then deciding and having to make a call that could cause you to get trophies or lose them. I think you got what I am saying and would help everybody!
Thanks I think you got the idea...
Quote:
Originally Posted by
soccercrazy1
I like it if maybe the troops within are weakened. The upgrade cost should be very high as well. Both of these would balance out the op aspect of this.
What we would do is also have an upkeep for the troops inside so you would have you pay in gold every hour to keep them in their. Also I think if we added this we would now use are clan castle mainly for attack to and finally I do agree about the troops should be lowered, we could add an affect that lower's all the units in the militia stats by 5%, that could help overall thanks for the feedback really appreciate!
A good argument but no good enough....
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Originally Posted by
Rastis
I'll quote dahimi's posting guide to begin with because of the exceptions you keep adding:
"7. If you find that your idea requires a lot of exceptions in order to be feasible, it's likely not a good idea.
Nearly all clan wars ideas suffer from this. Someone posts a clan wars idea and they have to keep amending it in response to people posting all of the ways it won't work."
Second, I use my CCC for attacking all the time, but still get troops for upcoming attacks and more importantly, defenses. And the point which has been brought up already about it being difficult to attack as it is, with 2 heroes and 30 capacity worth of troops, this change would make attacking a complete nightmare. You only need to look at the won attacks / won defences numbers for the top100-or-something players to see how vastly attacks already trumph defence.
Low level players and farmers already have the loot penalty protecting them from higher players, and the defenses on lower THs (if not majorly underleveled) match the offense pretty neatly.
This addition is not needed, and though it might look attractive for the lower level players, it would completely wreck mid and especially high level gameplay. Just because you're sitting on one end of the couch at one moment doesn't mean you should poop in the seat next to you, because you'll be sitting there yourself before you even know it. That's a poor translation of a saying I've once heard, but it makes my point quite well in this case.
Making parallels to real life wars doesn't add credit to your argument, either.
I'm not going to lie that was a very good case you made but I don't think you get the point why should't you have defenders to protect your base, it;s common sense we have soldiers that attack and soldiers that defend. Then the quote, not a fan of that quote and I never was whats its saying is if the idea isn't perfect its trash and that's not true, ideas start off with errors and bugs but they can be fixed. Really now idea has been perfect from the start and though you make good points, In my opinion it is still to easy to attack in this game, I am not saying it's easy but it should be harder. Also it would help out the player individuality really now judging a player on their attack skills but also their skills. And to add on the troops in the militia would have an upkeep 100 gold per troop every 2 hours and 200 for a level 2 troops so on, which would stop limit same people of putting really high troops in their.
No problem and didn't know about the clan wars
Quote:
Originally Posted by
ragerrodent
Supercell has already said they will add clan wars this year...and I'm sorry for getting angry
Hey it's ok we all get emotional in debates and I didn't know about that Supercell would add clan wars this year, so thanks for that inforamtion.
Thanks for the feedback, I think we are coming closer to the middle
Quote:
Originally Posted by
Rastis
I don't interpret the quote the same way you do - a new idea definetly doesn't need to be trash. I was trying to say that if someone has an idea, and people point out flaws along the way and the person keeps putting in exceptions and special rules for every comment it likely isn't a good idea. Not saying your idea is like that, but some exceptions have been added already - just food for thought.
When you say it's easy to attack, may I ask what TH level you are?
Because I remember back when I was farming at TH7 and TH8 it was pretty easy to breeze through most bases, with TH9s becoming harder but still doable with giant healer if they weren't maxed. Once you start running into bases with hard-to-lure CCs and 2 heroes it starts getting really difficult, however. And that's just a total of 30 troop capacity in the CC.
About the upkeep, that's an original idea, I have to admit. 100 g per troop per hour (level 1) adds up to 1k/hour, the 200/troop at level 2 ups it to 3k/hour, and I can't even start to guess what we'd end up with by the end. Now I assume that high level players who trophy push would pay the upkeep around the clock, since they are already going all-out in order to rank high on the leaderboards, but I think they would still not be happy with this. Why is that, because this cements their defences quite nicely? Well, most of them (if not all) are already spending 1000s of €/$ every season to gem troops, heroes and shields, this would add up fairly fast as well I think, forcing them to spend more money on this. Because if one person spends it, pretty much all who don't do it are at a disadvantage - that's the attitude up there in Champ, from what I've gathered - I don't claim to have any personal experience of it.
Looking at level 1 upkeep costs, 1k/hour - do you think this is something new players would like to use, or would it be too steep a price to pay? After all, you wrote that this is there to help new players and lowbie farmers, would they fancy to haemorrhage a potential 24k / 72k per hour at low levels? I'm not sure, it's a toughie. Some might, some might not.
I do however know that I wouldn't want to attack bases where hordes of wizards rush out from two buildings (CC and militia building), because trust me, it's not easy when higher up in cups and faced against mostly TH10s (I'm currently TH9, finishing my TH upgrade in 3 days) - seldom do I 3-star another TH9 base, unless they have crucial defences upgrading or are just semi-progressed in regard to their defences. Another 40-50 troops to combat would be absolutely gamebreaking, which is the main point why I still believe this is not a good idea.
I get the feeling this idea stems from being in a bad clan with slow donations, or at least in part due to reasons linked to that - I might be wrong. However, I'd like to give some very general advice regarding clans (please forgive me for going slightly offtopic here, Superraven). In retrospect I also apologize for the terrible wall of text, haha :rolleyes: but wanted to give an elaborate answer since you obviously have put down some time and though on your idea.
I encourage lower TH players and low level players to do their best to find an active clan, and to work on their base and troop levels so that they have something to offer to stronger clans. Once you've found one with good, kind people who donate a lot, make sure you donate lots as well (the requested troops, not just giants or whatever) - this way you will ensure you have a great stay and future in the clan. Don't ask for leader or promotions, this is generally frowned upon and if anything will make you less likely to be promoted if in a decent clan.
First off again another good argument, I am really enjoying this debate. About my clan just to let you know we are a very active clan who donates a lot and is really helpful. A lot of people in my clan used to be in bad ones either inactive or didn't donate, I am co leader in my clan (Imminent Fate) and we have a really good community. About the upkeep I understand your point about being to high maybe we could lower it down to 50 level 1 and 100 level 2 etc. but I would most likely no change the amount but the time maybe 3 hours not 1 would be better. And just to let you know I am Silver 2 and have a town hall of level 6.
Yeah saw it..working on something else
Quote:
Originally Posted by
Rastis
Did you see my post from earlier today? If not, you're in for a long read :rolleyes:
I saw the post I was just working on my next thread, Thinking about it and planing about it. I realized that my other posts I never really considered the oppositions side and concerns so for my next idea I am trying to make it better and more moderate it and not as radical as my other's so I didn't have time to reply, And I was sick today so I wasn't really feeling that well. But I am trying to reply quickly and work on my next thread too, thanks for the wait!