New troop read : The bandit
My idea for new troop: The Bandit
Troop Name : Bandit
Training Cost: 100 elixir
Training Time: 2 min
Housing Troop: 1
Damage per second: 20 (range not a melee unit uses a bow) ( 2x damage on resources just like goblin)
Hit Points: 40
Movement Speed: 35
Description: A mix of a goblin and archer, the bandit is quick and deadly at getting resources his bow let's him get resources quicker and his speed makes up for his low hit points.
Summary: The bandit would be quick like goblin and have range like archer. He would have little less range then an archer and would not be able to attack air units. He also would be more expensive then the archer and goblin. He would be able at barracks level 6.
Picture:
https://encrypted-tbn1.gstatic.com/i...egswo0RJE9yB_w
Source: Google images (typed in cartoon bandit) from graphics factory, all credited for this picture goes to them.
Special Ability: Invisibility, He would be invisible for a 5 seconds and when you upgrade him it would increase.
I hope you guys in the community and Supercell will take a look at my new troop idea and thanks for any suggestions and comments.
His more then a troop that go's for resources
Quote:
Originally Posted by
Julezwatts
Well, I don't think that we really need a new troop that goes for resources. To diversify and widen the arsenal of troops available I'd prefer to see something a little more unique than a troop with already available abilities.
He isn't like what we have right now I forget to add this on the post and I will right now. But he would have a special ability of invisibility, he would be invisible for 5 seconds and every time you upgrade him his invisibility would . He also is a ranged troop, not melee like a goblin.