make a th worth SIGNIFICANTLY more than 1,000 gold. Then people will put their th's inside thus making more loot available to all.
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make a th worth SIGNIFICANTLY more than 1,000 gold. Then people will put their th's inside thus making more loot available to all.
Yes, in SaSi-Bunny you get so much ressources from collectors that you never need to raid.
I play the game as well and have never fought a single battle. No need to do that. My 'builders' are busy constantly without ever having to fight.
It's kinda boring. More like Sim City. I hope it will change later in the game.
I prefer it like in COC, where you have to raid a lot to get your base upgraded.
I don't understand why I'm seeing all these post where lower TH's such as th7 and 8 don't have problems. I'm a TH8 and I have just the same loot problems as you higher guys do. All I can find is TH7 bases with there storages full with about 150k each in them. Before the loot update, I was hitting these inactive bases with full pumps and mines all day long, getting up to 7 million gold a day in all. And all my builders (I have 5) were busy.
First of all sorry for the long post - have some things i need to say :p
So we've already been told anything regarding Loot/Nexting will not be looked into any time soon.
It doesnt suit them to spend more money paying devs to come up with a solution so what we have is what were getting.
then were shown figures in the trillions that clearly show the volume of gold in the system is 3/4's that of elixir yet the need for gold is the complete opposite.
I'm baffled at how this conversation is still going.
Have you over-powered Infernos in an effort to increase the TH10 population to correct the loot situation?
I'm not blind Supercell and neither are your followers. that was a terrible idea if so.
The issue is there for all to see yet every solution offered (Output - league bonus etc) are not even responded to for 1 simple reason... It doesnt suit you or anyones pockets.
This is what happens when you give your staff shares in the company.
everyone is of the mindset that any tweak to suit the players is bad for share prices.
Is a degree in economics required to get a job in Supercell?
This will be my last response to the loot situation in this game - no ones listening or responding so whats the point?
I feel sorry for the new players who get sucked into such an incredible game only to realise (too late) that the higher they go the worse off they will be.
The answer to the situation will only ever be addressed when the population of CoC reduces and the revenue drops away - hasnt happened yet and im not sure it will because as i said the new players dont see this issue and will always put their gem spending down to impatience and not that the economy is broken and aimed at punishing progression.
And what about my spellfactory? My barracks? My collectors? My Heroes? My shield...oh right, the shield clock works perfectly...
If they are estimates, then they should put this in an in-game notification (like the ones when the game is loading) so they are not bypassing playstore and appstore guidelines
Yes, that's exactly what I'm talking about. my solution WOULD increase the amount available. Can we not steal from storages? Sorry, but raiding from collectors is not my idea of fun, nor is it how the devs intended this game to be played. The reason you aren't seeing 100k bases is because of the last update to the loot system. Not because there is suddenly less loot available in the system.
Its not rocket science. The game played fine when we had 20% of 1 mill available. It sucks now, having 10% of 4 mill available. The only thing that changed to make the loot suck, was the calculation in the last update. Hmmmm, where do u think the problem lies?
By the way, my solution to the loot calculation was simply 15% from storages up to 2 mill, as opposed to 10% from 4 mill.